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generate images or a video that are 360 degrees around the scene #332
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In general you can mostly avoid interacting with camera.py if you want to avoid the complexity. Just comment out our |
The most successful 360 images I have seen are #179 by @keithahern, I believe that issue links a fork you could try or borrow ideas from. I believe (?) the general principle of that method is to render a 360 using a single camera with very large FOV |
Thank you for your reply! It seems we might not be talking about the same thing. What I want is to move and rotate the camera to render around the scene in 360 degrees and get a series of images / a series of videos / a single video, instead of a panoramic image, same as #179 (comment) by @bbbbubble. Update: I think my idea is the same with #211 (comment) |
Should I also modify |
If you modify the location/rotation of the camera_rig, all the cameras contained within it will also be translated/rotated automatically by blender, since their |
Hi, it helps me a lot. I tried this method and it worked! I set 120 camera rigs each with one camera. However, it takes 8+ hours to render a single frame when I generate high quality image in V100:
While I only need 20 minutes to render one frame when I was generating high quality video using this command in
Any double counting involved? Why did it take so long? |
For a single scene, I want to generate images or a video that are 360 degrees around the scene. Do I need to add multiple camera rigs?
Is there an option to make the camera to complete this trajectory defined in the camera rig config? Or do you have any suggestions if I need to modify camera.py?
Thanks!
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