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script.js
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script.js
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let userScore = 0;
let compScore = 0;
const msg = document.querySelector("#msg");
const choices = document.querySelectorAll(".choice");
const userScorePara = document.querySelector("#user-score");
const compScorePara = document.querySelector("#comp-score");
const genCompChoice = () => {
const options = ["rock", "paper", "scissor"];
const ranIdx = Math.floor(Math.random() * 3);
return options[ranIdx];
};
const drawGame = () => {
msg.innerText = "Game was draw. Play again!";
msg.style.backgroundColor = "#081b31";
};
const showWinner = (userWin, userChoice, compChoice) => {
if (userWin == true) {
userScore++;
userScorePara.innerText = userScore;
msg.innerText = `You win! Your ${userChoice} beats ${compChoice}`;
msg.style.backgroundColor = "green";
} else {
compScore++;
compScorePara.innerText = compScore;
msg.innerText = `You Lose! Computer ${compChoice} beats ${userChoice}`;
msg.style.backgroundColor = "red";
}
};
const playGame = (userChoice) => {
console.log("user choice=", userChoice);
const compChoice = genCompChoice();
console.log("comp choice=", compChoice);
if (userChoice === compChoice) {
//draw game
drawGame();
}
else {
let userWin = true;
if (userChoice === rock) {
//scissor ya paper ternary statement
userWin = compChoice === "paper" ? false : true;
}
else if (userChoice === paper) {
userWin = compChoice === "scissor" ? false : true;
}
else {
userWin = compChoice === "rock" ? false : true;
}
showWinner(userWin, userChoice, compChoice);
}
};
choices.forEach((choice) => {
choice.addEventListener("click", () => {
const userChoice = choice.getAttribute("id");
//console.log("choice was clicked", userChoice);
playGame(userChoice);
});
});