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I want pvp to be the main focus of the server. Many server like saico and cosmic are massive server with a billion enchants that make pvp linear and bland. Pvp on those server is very boring. My plan for the next map is to completely change how pvp is done as far as a factions server point of view. I want to completely remove fire resistance from the server remove fire aspect on swords because it does not make any sense in the first place that you would have fire on swords. Arrows can be put on fire that makes sense I want bows to be useful so we will have to think of more ideas for them/buff them I want them to be a large part of combat. I want fishing rods to pull people back 1 block. I want to basically make pvp very heavy skill based which will need a lot of thought in order to properly do it well and right. I want to add a combo system so lets say you hit the other player 3 times it does half heart more damage if you hit them 3 times without them hitting you back. Then same same for every hit after that another half heart more damage. We will have to balance everything we do with relation to this it will require extensive testing and thought. WE are going to be changing the game with this one. also would like it to display the combos. so like +1 +2 +3 +4 for a combo as a number that pops up.
The text was updated successfully, but these errors were encountered:
I want pvp to be the main focus of the server. Many server like saico and cosmic are massive server with a billion enchants that make pvp linear and bland. Pvp on those server is very boring. My plan for the next map is to completely change how pvp is done as far as a factions server point of view. I want to completely remove fire resistance from the server remove fire aspect on swords because it does not make any sense in the first place that you would have fire on swords. Arrows can be put on fire that makes sense I want bows to be useful so we will have to think of more ideas for them/buff them I want them to be a large part of combat. I want fishing rods to pull people back 1 block. I want to basically make pvp very heavy skill based which will need a lot of thought in order to properly do it well and right. I want to add a combo system so lets say you hit the other player 3 times it does half heart more damage if you hit them 3 times without them hitting you back. Then same same for every hit after that another half heart more damage. We will have to balance everything we do with relation to this it will require extensive testing and thought. WE are going to be changing the game with this one. also would like it to display the combos. so like +1 +2 +3 +4 for a combo as a number that pops up.
The text was updated successfully, but these errors were encountered: