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client.go
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client.go
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package retryablehttp
import (
"net/http"
"sync/atomic"
"time"
"golang.org/x/net/http2"
)
// Client is used to make HTTP requests. It adds additional functionality
// like automatic retries to tolerate minor outages.
type Client struct {
// HTTPClient is the internal HTTP client (http1x + http2 via connection upgrade upgrade).
HTTPClient *http.Client
// HTTPClient is the internal HTTP client configured to fallback to native http2 at transport level
HTTPClient2 *http.Client
requestCounter atomic.Uint32
// RequestLogHook allows a user-supplied function to be called
// before each retry.
RequestLogHook RequestLogHook
// ResponseLogHook allows a user-supplied function to be called
// with the response from each HTTP request executed.
ResponseLogHook ResponseLogHook
// ErrorHandler specifies the custom error handler to use, if any
ErrorHandler ErrorHandler
// CheckRetry specifies the policy for handling retries, and is called
// after each request. The default policy is DefaultRetryPolicy.
CheckRetry CheckRetry
// Backoff specifies the policy for how long to wait between retries
Backoff Backoff
options Options
}
// Options contains configuration options for the client
type Options struct {
// RetryWaitMin is the minimum time to wait for retry
RetryWaitMin time.Duration
// RetryWaitMax is the maximum time to wait for retry
RetryWaitMax time.Duration
// Timeout is the maximum time to wait for the request
Timeout time.Duration
// RetryMax is the maximum number of retries
RetryMax int
// RespReadLimit is the maximum HTTP response size to read for
// connection being reused.
RespReadLimit int64
// Verbose specifies if debug messages should be printed
Verbose bool
// KillIdleConn specifies if all keep-alive connections gets killed
KillIdleConn bool
// Custom CheckRetry policy
CheckRetry CheckRetry
// Custom Backoff policy
Backoff Backoff
// NoAdjustTimeout disables automatic adjustment of HTTP request timeout
NoAdjustTimeout bool
// Custom http client
HttpClient *http.Client
}
// DefaultOptionsSpraying contains the default options for host spraying
// scenarios where lots of requests need to be sent to different hosts.
var DefaultOptionsSpraying = Options{
RetryWaitMin: 1 * time.Second,
RetryWaitMax: 30 * time.Second,
Timeout: 30 * time.Second,
RetryMax: 5,
RespReadLimit: 4096,
KillIdleConn: true,
NoAdjustTimeout: true,
}
// DefaultOptionsSingle contains the default options for host bruteforce
// scenarios where lots of requests need to be sent to a single host.
var DefaultOptionsSingle = Options{
RetryWaitMin: 1 * time.Second,
RetryWaitMax: 30 * time.Second,
Timeout: 30 * time.Second,
RetryMax: 5,
RespReadLimit: 4096,
KillIdleConn: false,
NoAdjustTimeout: true,
}
// NewClient creates a new Client with default settings.
func NewClient(options Options) *Client {
var httpclient *http.Client
if options.HttpClient != nil {
httpclient = options.HttpClient
} else if options.KillIdleConn {
httpclient = DefaultClient()
} else {
httpclient = DefaultPooledClient()
}
httpclient2 := DefaultClient()
if err := http2.ConfigureTransport(httpclient2.Transport.(*http.Transport)); err != nil {
return nil
}
var retryPolicy CheckRetry
var backoff Backoff
retryPolicy = DefaultRetryPolicy()
if options.CheckRetry != nil {
retryPolicy = options.CheckRetry
}
backoff = DefaultBackoff()
if options.Backoff != nil {
backoff = options.Backoff
}
// add timeout to clients
if options.Timeout > 0 {
httpclient.Timeout = options.Timeout
httpclient2.Timeout = options.Timeout
}
// if necessary adjusts per-request timeout proportionally to general timeout (30%)
if options.Timeout > time.Second*15 && options.RetryMax > 1 && !options.NoAdjustTimeout {
httpclient.Timeout = time.Duration(options.Timeout.Seconds()*0.3) * time.Second
}
c := &Client{
HTTPClient: httpclient,
HTTPClient2: httpclient2,
CheckRetry: retryPolicy,
Backoff: backoff,
options: options,
}
c.setKillIdleConnections()
return c
}
// NewWithHTTPClient creates a new Client with custom http client
// Deprecated: Use options.HttpClient
func NewWithHTTPClient(client *http.Client, options Options) *Client {
options.HttpClient = client
return NewClient(options)
}
// setKillIdleConnections sets the kill idle conns switch in two scenarios
// 1. If the http.Client has settings that require us to do so.
// 2. The user has enabled it by default, in which case we have nothing to do.
func (c *Client) setKillIdleConnections() {
if c.HTTPClient != nil || !c.options.KillIdleConn {
if b, ok := c.HTTPClient.Transport.(*http.Transport); ok {
c.options.KillIdleConn = b.DisableKeepAlives || b.MaxConnsPerHost < 0
}
}
}