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Just saw the blog post covering the UE 4.22 release, which adds the Live++ hot-reload plugin. Curious whether Unreal.hx would be able to make use of it considering that the plugin works "at the binary level" according to the plugin description.
The text was updated successfully, but these errors were encountered:
Just saw the blog post covering the UE 4.22 release, which adds the Live++ hot-reload plugin. Curious whether Unreal.hx would be able to make use of it considering that the plugin works "at the binary level" according to the plugin description.
The text was updated successfully, but these errors were encountered: