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rendering optimizations #103

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pryvyd9 opened this issue Jul 31, 2021 · 0 comments
Open

rendering optimizations #103

pryvyd9 opened this issue Jul 31, 2021 · 0 comments

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@pryvyd9
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pryvyd9 commented Jul 31, 2021

  • don't render when idle;
  • group objects by shader (dim, bright, left, right) and mass render them;
  • merge caches to speed up glDrawArrays.
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