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getPathBFS.cpp
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getPathBFS.cpp
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#include<bits/stdc++.h>
using namespace std;
vector<int> getPath(int **edges, int v, int source, int destination)
{
bool *visited = new bool[v];
for(int i = 0; i < v; i++){
visited[i] = false;
}
queue<int> q;
q.push(source);
vector<int> path;
unordered_map<int, int> adjacentVertices;
while(!q.empty())
{
int currentVertex = q.front();
q.pop();
if(currentVertex == destination)
{
path.push_back(currentVertex);
while(currentVertex != source)
{
currentVertex = adjacentVertices[currentVertex];
path.push_back(currentVertex);
}
return path;
}
for(int i = 0; i < v; i++)
{
if(edges[currentVertex][i] == 1 && !visited[i]){
q.push(i);
adjacentVertices[i] = currentVertex;
visited[i] = true;
}
}
}
delete [] visited;
return path;
}
int main()
{
int v;
int e;
cin >> v >> e;
int **edges = new int*[v];
for(int i = 0; i < v; i++)
{
edges[i] = new int[v];
for(int j = 0; j < v; j++)
{
edges[i][j] = 0;
}
}
for(int i = 0; i < e; i++)
{
int f, s;
cin >> f >> s;
edges[f][s] = 1;
edges[s][f] = 1;
}
int source, destination;
cin >> source >> destination;
// bool *visited = new bool[v];
// for(int i = 0; i < v; i++){
// visited[i] = false;
// }
vector<int> path;
path = getPath(edges, v, source, destination);
for(int i = 0; i < path.size(); i++){
cout << path[i] << " ";
}
cout << endl;
for(int i = 0; i < v; i++){
delete [] edges[i];
}
delete [] edges;
// delete [] visited;
return 0;
}