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build.hxml
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build.hxml
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# Unity build file - sHTiF 01.03.2019
-cmd "c:\Program Files\JetBrains\JetBrains Rider 2019.1.1\tools\MSBuild\Current\Bin\MSBuild.exe" plugin\Genome2DNativePlugin.csproj
-cmd copy plugin\bin\Debug\Genome2DNativePlugin.dll TestBed\Assets\Plugins\Genome2D
--next
# Enable this to use completion server and cache
#--connect 6000
-cp ../Genome2D-ContextCommon/src
-cp ../Genome2D-Core/src
-cp ../Genome2D-Spine/src
-cp src
# Include examples
-cp ../Genome2D-Examples/src
# Cross
-net-lib TestBed\Assets\Plugins\Genome2D\Genome2DNativePlugin.dll
-net-lib plugin\lib\UnityEngine.dll
-net-lib plugin\lib\UnityEngine.UI.dll
# PC
#-net-lib c:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\Managed\UnityEngine.dll
#-net-lib c:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll
#-net-lib c:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\Resources\PackageManager\ProjectTemplates\libcache\com.unity.template.universal-7.0.1\ScriptAssemblies\UnityEngine.UI.dll
# Mac
# -net-lib /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
-lib hscript
-lib box2d
-D no-root
-D net-ver=45
#-D real-position
#-D erase-generics
#-D no-inline
# Compile to assets folder
-D no-compilation
-cs TestBed/Assets/Code
# Compile to DLL
#-D dll
#-cs bin
--macro include('com')