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psi29a edited this page Feb 25, 2013
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Just-in-time library loading: lazy loading libraries as necessaryTry to reduce the number of dependancies necessary to start and be able to use base functionsAdd accumulating erosion model to prevent original heightmap from being modifiedAdd overflow flag to models where maps could be seamless to help 'overflow'.- Rivers can flow through edges of maps, overflow into other side
- Last release using master as default development branch, all future development will be in 'next' followed by experimental branches as necessary.
- Configuration is saved and can be read back from 'Open' World file.
- Improve Import/Export and New/Open/Save World.
- Improve pyside/QT integration and configuration dialog
- De-couple application globals and make them configurable: sea-level can be adjusted
- Better river erosion, valley effect and erosion itself is effected by drainage as well
- Basic wind and rain erosion on mountains and shorelines
- Flora and fauna based on biomes and heatmap
- Civilizations based on early human migration and grouping models
- Roads between civilization hubs (village/town/city)
- Economic zones and resources based on flora and fauna, drainage and civilizations.
- 3D preview of currently shown map
- POV-ray export
- An actual editor to manipulate the heightmap
- Undo/Redo history
- Zoom control (in/out)
http://geomorph.sourceforge.net/intro_en.html <-- My french counterpart and possible competitor ;)