Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Demon Lord Reincarnation (Native) #533

Open
ricoazzurro opened this issue Sep 9, 2024 · 0 comments
Open

Demon Lord Reincarnation (Native) #533

ricoazzurro opened this issue Sep 9, 2024 · 0 comments
Assignees
Labels
box64 working Working fine on a platform with box64 OpenGL 3+ OpenGL 3.x or more Unity Game made with Unity

Comments

@ricoazzurro
Copy link

Description

Demon Lord Reincarnation, v1.0.7 (74698), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.3.1 1b48cd1
Rock 5B, LFS, linux-6.1-stan-rkr1, Mesa 24.3.0, Gnome 46.4

  • Working.
  • Unity requires forcing OpenGL 3. export PAN_MESA_DEBUG=gl3

Working Log,

rico [ /opt/games/demon_lord_reincarnation ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on - - - - - - - - - - - - - - - - with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 3.0 GHz
Params database has 89 entries
Box64 with Dynarec v0.3.1 1b48cd1 built on Sep 10 2024 02:36:44
BOX64: Detected 48bits at least of address space
Counted 63 Env var
BOX64 LIB PATH: BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Demon Lord Reincarnation.x86_64
Rename process to "Demon Lord Reincarnation.x86_64"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /usr/lib/box64-x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Using native(wrapped) libdbus-1.so.3
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libudev.so.1

Tested on

  • Box64 with Dynarec v0.3.1 1b48cd1
  • Radxa Rock 5B, (RK3588, Cortex-A76+Cortex-A55, Mali-G610)
  • LFS r12.2-1
    BSP Kernel 6.1.43+ (linux-6.1-stan-rkr1 1b2f1f9)
    Mesa 24.3.0-devel (git-2a5a12cb71)
    Gnome 46.4
  • 1080p, Default game settings

Previous behavior

None reported.

Current behavior

Working.

  • Unity requires forcing OpenGL 3. export PAN_MESA_DEBUG=gl3

Screenshots

Demon Lord Reincarnation-1
Demon Lord Reincarnation-2
Demon Lord Reincarnation-3

OpenGL

OpenGL 3.2

Additional Information

https://www.gog.com/en/game/demon_lord_reincarnation
https://store.steampowered.com/app/2395150/Demon_Lord_Reincarnation/

@ptitSeb ptitSeb added Unity Game made with Unity OpenGL 3+ OpenGL 3.x or more Working Tested on a platform and it was working fine box64 Run with Box64 labels Sep 9, 2024
@rajdakin rajdakin added box64 working Working fine on a platform with box64 and removed Working Tested on a platform and it was working fine box64 Run with Box64 labels Nov 4, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
box64 working Working fine on a platform with box64 OpenGL 3+ OpenGL 3.x or more Unity Game made with Unity
Projects
None yet
Development

No branches or pull requests

3 participants