Integrates VulkanSceneGraph with SDL https://github.com/vsg-dev/VulkanSceneGraph
git clone https://github.com/sum1afk/vsgSDL.git
cd vsgSDL
cmake -S . -B build -A x64
After running CMake open the generated VSG.sln file and build the All target. Once built you can run the install target.If you used vspkg to manage your package,you can run
git clone https://github.com/sum1afk/vsgSDL.git
cd vsgSDL
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=C:/path/to/vcpkg/vcpkg.cmake -A x64
vsgSDL::Window window;
window.renderInit = [](const vsg::ref_ptr<vsg::Window> window,const vsg::ref_ptr<vsg::Viewer> viewer,const vsg::ref_ptr<vsg::WindowTraits> traits)
{
// needs defined first before called in Window::create() //vsg stuff
}
window.renderDeinit = [](const vsg::ref_ptr vsg::Viewer viewer)
{
// called in Window::~Window() stuff
}
window.render = [](const vsg::ref_ptr vsg::Viewer viewer)
{
//vsg stuff
}
window.focusGained = [](const vsg::ref_ptr<vsg::Window> window) {}
window.focusLost = [](const vsg::ref_ptr<vsg::Window> window) {}
window.textInput = [](const char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]) {}
window.create(title, x, y (or SDL_WINDOWPOS), w, h, sdl_window_flags, debug layer on/off, api dump layer on/off, path to dynamic library (e.g. libvulkan-1.so, libvulkan-1.dll) to override sdl default vulkan loader)
while(true)
{
bool scanforcontinuouskeyinputs; // true、false -> on、off
if(!window.process(scanforcontinouskeyinputs))
break;
}
An example