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I would like to suggest adding a pitch shifting capability to Pygame's audio module. This feature would allow one to dynamically adjust the pitch of sound effects and music.
As far I can see, Pygame does not have a built-in method for changing the pitch of a sound. While it is possible to achieve this using external libraries such as pydub or numpy, having native support in Pygame would greatly simplify the process and make this capability more accessible to developers.
The text was updated successfully, but these errors were encountered:
I would like to suggest adding a pitch shifting capability to Pygame's audio module. This feature would allow one to dynamically adjust the pitch of sound effects and music.
As far I can see, Pygame does not have a built-in method for changing the pitch of a sound. While it is possible to achieve this using external libraries such as pydub or numpy, having native support in Pygame would greatly simplify the process and make this capability more accessible to developers.
The text was updated successfully, but these errors were encountered: