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Specific use-cases, perhaps using custom shaders, may require buffers or textures to have additional usage flags, see e.g. #567. There is resource._wgpu_usage, which is a private flag intended for internal usage. We could expose it, but that would add wgpu- stuff into our main API, which we're trying to avoid ... 🤔 (there's a few more places where this happens)
Specific use-cases, perhaps using custom shaders, may require buffers or textures to have additional usage flags, see e.g. #567. There is
resource._wgpu_usage
, which is a private flag intended for internal usage. We could expose it, but that would add wgpu- stuff into our main API, which we're trying to avoid ... 🤔 (there's a few more places where this happens)xref #272
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