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Blender and Unreal: Improved Animation Workflow #1514

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simonebarbieri
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A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
@simonebarbieri simonebarbieri marked this pull request as ready for review May 17, 2021 12:23
@mkolar mkolar self-requested a review May 25, 2021 08:04
@mkolar mkolar merged commit ff94136 into ynput:develop May 25, 2021
@mkolar mkolar added this to the 3.0.0-rc.6 milestone May 25, 2021
@mkolar mkolar added type: enhancement Enhancements to existing functionality host: Blender host: UE labels May 25, 2021
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