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Maya: Validate Shape Zero do not keep fixed geometry vertices selected/active after repair #2456

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BigRoy
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@BigRoy BigRoy commented Dec 30, 2021

Brief description

Previously when performing repair on the Validate Shape Zero plug-in the last processed mesh would remain highlighted for all its individual vertices. This fixes that issue.

- Previously it said something about translate, rotate and scale. However this validator doesn't check that at all and thus the docstring was incorrect.
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BigRoy commented Dec 30, 2021

Added two commits unrelated to original description:

  • 7340061 Improves the speed of repairing, especially on large meshes when not in the select tool (e.g. when user is in translate tool context) previously it could take super long. As in minutes. With this fix it should be near instant.
  • c4d91fb Improves docstring and error message.

@mkolar mkolar added the type: bug Something isn't working label Jan 10, 2022
@mkolar mkolar changed the title Maya Validate Shape Zero do not keep fixed geometry vertices selected/active after repair Maya: Validate Shape Zero do not keep fixed geometry vertices selected/active after repair Jan 10, 2022
@mkolar mkolar self-requested a review January 10, 2022 21:13
@mkolar mkolar merged commit 7d016ab into ynput:develop Jan 14, 2022
@BigRoy BigRoy deleted the maya_validate_shape_zero_repair_no_select branch March 20, 2024 15:19
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2 participants