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Maya: Vray handling of default aov #748

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Nov 27, 2020
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@antirotor antirotor commented Nov 25, 2020

Bug

There was a bug when Vray default "beauty" AOV was not handle properly, resulting in invalid publishes of multiple cameras.

This PR is handling this and is adding support for more esoteric vray aovs that were crashing Pype - like materialID. Finally it is fixing issue determining overridden values in Render Setup.

Testing:

Create few AOVs in Vray - Diffuse and Material ID. They should be collected in Collect Render Layers.

Resolves #755

@antirotor antirotor added type: bug Something isn't working host: Maya labels Nov 25, 2020
@antirotor antirotor self-assigned this Nov 25, 2020
@mkolar mkolar changed the base branch from master to release/2.14.1 November 25, 2020 15:03
@mkolar mkolar added this to the 2.14.1 milestone Nov 25, 2020
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It will be better to include resolution of #755 here too.

@mkolar mkolar merged commit 2528406 into release/2.14.1 Nov 27, 2020
@mkolar mkolar deleted the hotfix/vray-aov-names branch December 1, 2020 15:53
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