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I had though about that before, but the four points which are found are co-planar, so it doesn't matter in what way you make the triangles. The roughness comes from differences between adjacent tetrahedra.
When computing the isosurface, when 4 simplex edges crosses the isosurface, we add 2 triangles to the isosurface triangulation.
Right now we add these arbitrarily (in these 3 lines) but we should add them so that the curvature is minimized.
The current state of affairs produces plots like this:
Note how the isosurface on the right hand side of the figure is not smooth.
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