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We seem to get some blending artifacts when drawing the framebuffer to the screen. Especially when doing text rendering.
Text rendered on top of an opaque brown surface. It should not cause the blended pixels to make transparent holes in the surface making the window background visible through the surface once rendered to the screen.
This is the raw pixel dump from the surface itself: shown in gimp to identify the transparency
The text was updated successfully, but these errors were encountered:
We seem to get some blending artifacts when drawing the framebuffer to the screen. Especially when doing text rendering.
Text rendered on top of an opaque brown surface. It should not cause the blended pixels to make transparent holes in the surface making the window background visible through the surface once rendered to the screen.
This is the raw pixel dump from the surface itself: shown in gimp to identify the transparency
The text was updated successfully, but these errors were encountered: