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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Qarminer"
config/description="Tool to automatically test Godot"
run/main_scene="res://FunctionExecutor.tscn"
config/features=PackedStringArray("4.3")
run/flush_stdout_on_print=true
[autoload]
BasicData="*res://Autoloads/BasicData.gd"
ValueCreator="*res://Autoloads/ValueCreator.gd"
AutoClose="*res://Autoloads/AutoClose.gd"
ParseArgumentType="*res://Autoloads/ParseArgumentType.gd"
HelpFunctions="*res://Autoloads/HelpFunctions.gd"
SettingsLoader="*res://Autoloads/SettingsLoader.gd"
CSharpValueCreator="*res://CSharpCreate/CSharpValueCreator.gd"
CSharpParseArgumentType="*res://CSharpCreate/CSharpParseArgumentType.gd"
CSharpCreateProjectBase="*res://CSharpCreate/CSharpCreateProjectBase.gd"
Validator="*res://Autoloads/Validator.gd"
[logging]
file_logging/enable_file_logging.pc=false
[memory]
limits/message_queue/max_size_kb=262144
limits/command_queue/multithreading_queue_size_kb=4096
[network]
limits/debugger_stdout/max_errors_per_second=5
limits/debugger_stdout/max_warnings_per_second=5