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qrtLootInit.txt
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scn tryLootScript
;用于执行loot操作
Begin GameMode
messageex "run now"
int tempCount
ref tempItem
set tempItem to GetFirstRef
messageex "item name= %n" tempItem
while tempItem !=0
messageex "enter while"
;get some common flags
int tempType
set tempType to GetType tempItem
;messageex "item name= %n, type= %g, ref=%c" tempItem, tempType, tempItem
;process part
if tempType ==21 ;actvator
ref tempBaseId
set tempBaseId to tempItem.GetBaseObject
elseif tempType ==24;Armor
set tempCount to 1
tempItem.activate player
elseif tempType ==25;Book
set tempCount to 1
tempItem.activate player
elseif tempType ==26;Clothing
set tempCount to 1
tempItem.activate player
elseif tempType ==27;Container
if tempItem.GetLocked==0
tempItem.RemoveAllItems player
endif
elseif tempType ==29;Ingredient
set tempCount to 1
messageex "%n looted" tempItem
tempItem.activate player
elseif tempType ==31;Misc
set tempCount to 1
messageex "%n looted" tempItem
tempItem.activate player
elseif tempType ==40;Weapon
set tempCount to 1
messageex "%n looted" tempItem
tempItem.activate player
elseif tempType ==41;Ammo
set tempCount to 1
messageex "%n looted" tempItem
tempItem.activate player
elseif tempType ==42 || tempType ==43;creature
if tempItem.GetDead
;生物已死
ref creatureContainer
set creatureContainer to tempItem.GetContainer
ref creatureItem
tempItem.RemoveAllItems player
endif
elseif tempType ==46;Key
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==47;AlchemyItem
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==49;Note
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==50; ConstructibleObject
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==103; IMOD (weapon mods)
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==108; CHIP (casino chip)
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==115; CCRD (caravan card)
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
elseif tempType ==116; CMNY (faction currency)
messageex "%n looted" tempItem
tempItem.activate player
set tempCount to 1
endif
;get ready for next search
set tempItem to GetNextRef
loop
End