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UnityOptimization.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{94b58208-9f36-48f2-f3f1-87abd03333ad}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{504fba8f-83b0-ca40-0c26-bf39fbf511f3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94b58208-9f36-48f2-f3f1-87abd03333ad}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{94b58208-9f36-48f2-f3f1-87abd03333ad}.Debug|Any CPU.Build.0 = Debug|Any CPU
{504fba8f-83b0-ca40-0c26-bf39fbf511f3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{504fba8f-83b0-ca40-0c26-bf39fbf511f3}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal