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[Keyboard] Add avalanche (#16407)
* [Keyboard] Add avalanche * PR feedback * Update keyboards/avalanche/v1/config.h * Update keyboards/avalanche/v1/v1.h * Update keyboards/avalanche/v2/config.h * Update keyboards/avalanche/v2/v2.h * Update keyboards/avalanche/v3/config.h * Update keyboards/avalanche/v3/v3.h * Apply suggestions from code review * Remove rules.mk comment and fix other comments. * Shared encoder code, follow conventions in rules.mk files. * Remove config files which do not change defaul behavior.
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keyboards/avalanche/avalanche.c

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "avalanche.h"
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#ifdef ENCODER_ENABLE
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) { return false; }
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if (index == 0) {
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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tap_code(KC_PGUP);
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} else {
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tap_code(KC_PGDOWN);
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}
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}
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return true;
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}
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#endif
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keyboards/avalanche/avalanche.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef KEYBOARD_avalanche_v1
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#include "v1.h"
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#elif KEYBOARD_avalanche_v2
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#include "v2.h"
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#elif KEYBOARD_avalanche_v3
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#include "v3.h"
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#endif
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#include "quantum.h"

keyboards/avalanche/config.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"

keyboards/avalanche/readme.md

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# Avalanche
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![Avalanche v3.0](https://github.com/vlkv/avalanche/blob/master/images/avalanche_v3-0.jpg)
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An open source ergonomic split keyboard with removable keys to support 40% and 60% configurations.
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* Keyboard Maintainer: [Vitaly Volkov](https://github.com/vlkv)
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* Hardware Supported: Avalanche PCB v1, v2, v3, Pro Micro 5V/16MHz and compatible.
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* Hardware Availability: [Avalanche](https://github.com/vlkv/avalanche).
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Make example for this keyboard (after setting up your build environment):
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make avalanche/v1:default # for v1 PCBs
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make avalanche/v2:default # for v2 PCBs
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make avalanche/v3:default # for v3 PCBs
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Flashing example for this keyboard:
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make avalanche/v1:default:flash # for v1 PCBs
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make avalanche/v2:default:flash # for v2 PCBs
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make avalanche/v3:default:flash # for v3 PCBs
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Briefly press the button along the inner edge of the PCB next to the microcontroller.

keyboards/avalanche/v1/config.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define VENDOR_ID 0xCEE2
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#define PRODUCT_ID 0x0001
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#define DEVICE_VER 0x0001
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#define MANUFACTURER vitvlkv
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#define PRODUCT Avalanche
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
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#define DIODE_DIRECTION COL2ROW
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#define SOFT_SERIAL_PIN D2
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#define BACKLIGHT_PIN B0
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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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qmk compile -kb avalanche/v1 -km default
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qmk flash -kb avalanche/v1 -km default
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*/
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#include QMK_KEYBOARD_H
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enum layer {
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LAYER_0,
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LAYER_1,
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LAYER_2,
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};
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#define FN_1 MO(LAYER_1)
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#define FN_2 LT(LAYER_2, KC_SPC)
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#define LFN_3 LSFT_T(KC_EQL)
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#define RFN_3 RSFT_T(KC_MINS)
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#define KC_QTSH RSFT_T(KC_QUOT)
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#define EN_LALT LALT_T(KC_ENT)
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#define EN_RALT RALT_T(KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[LAYER_0] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_LGUI, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_CAPS, KC_LSCR, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QTSH, KC_RBRC,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RCTL,
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KC_GRV, LFN_3, FN_2, EN_LALT, EN_RALT, FN_1, RFN_3, KC_INS
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),
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[LAYER_1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, KC_PGUP, KC_PSCR, _______,
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_______, _______, KC_APP, XXXXXXX, KC_HOME, KC_END, KC_DEL, _______, _______, KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, _______, KC_F12,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAUS, _______, _______, KC_HOME, KC_END, XXXXXXX, KC_PGDN, XXXXXXX, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[LAYER_2] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_BSPC, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, KC_PGUP, XXXXXXX, XXXXXXX,
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_______, _______, KC_BSPC, KC_4, KC_5, KC_6, KC_DEL, _______, _______, KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, _______, KC_F12,
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_______, KC_BSPC, KC_7, KC_8, KC_9, KC_0, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, XXXXXXX, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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keyboards/avalanche/v1/rules.mk

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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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SPLIT_KEYBOARD = yes

keyboards/avalanche/v1/v1.c

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "avalanche.h"

keyboards/avalanche/v1/v1.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "avalanche.h"
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#include "quantum.h"
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#define L__ KC_NO
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#define R__ KC_NO
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#define LAYOUT( \
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L01, L02, L03, L04, L05, L06, R06, R05, R04, R03, R02, R01, \
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L11, L12, L13, L14, L15, L16, R16, R15, R14, R13, R12, R11, \
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L20, L21, L22, L23, L24, L25, L26, L27, R27, R26, R25, R24, R23, R22, R21, R20, \
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L31, L32, L33, L34, L35, L36, L37, R37, R36, R35, R34, R33, R32, R31, \
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L44, L45, L46, L47, R47, R46, R45, R44 \
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) \
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{ \
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{ L__, L01, L02, L03, L04, L05, L06, L__}, \
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{ L__, L11, L12, L13, L14, L15, L16, L__}, \
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{ L20, L21, L22, L23, L24, L25, L26, L27}, \
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{ L__, L31, L32, L33, L34, L35, L36, L37}, \
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{ L__, L__, L__, L__, L44, L45, L46, L47}, \
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{ R__, R01, R02, R03, R04, R05, R06, R__}, \
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{ R__, R11, R12, R13, R14, R15, R16, R__}, \
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{ R20, R21, R22, R23, R24, R25, R26, R27}, \
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{ R__, R31, R32, R33, R34, R35, R36, R37}, \
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{ R__, R__, R__, R__, R44, R45, R46, R47} \
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}

keyboards/avalanche/v2/config.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define VENDOR_ID 0xCEE2
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#define PRODUCT_ID 0x0002
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#define DEVICE_VER 0x0002
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#define MANUFACTURER vitvlkv
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#define PRODUCT Avalanche
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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#define DIODE_DIRECTION COL2ROW
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#define SOFT_SERIAL_PIN D2
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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#define RGBLED_SPLIT { 6, 6 }
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#define RGBLIGHT_SPLIT
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#define ENCODERS_PAD_A { B5 }
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#define ENCODERS_PAD_B { F4 }
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#define ENCODER_RESOLUTION 2
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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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qmk compile -kb avalanche/v2 -km default
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qmk flash -kb avalanche/v2 -km default
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*/
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#include QMK_KEYBOARD_H
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enum layer {
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LAYER_0,
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LAYER_1,
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LAYER_2,
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LAYER_3,
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};
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#define FN_1 MO(LAYER_1)
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#define FN_2 LT(LAYER_2, KC_SPC)
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#define FN_3 LT(LAYER_3, KC_INS)
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#define LFN_3 LSFT_T(KC_EQL)
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#define RFN_3 RSFT_T(KC_MINS)
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#define EN_LALT LALT_T(KC_ENT)
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#define EN_RALT RALT_T(KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[LAYER_0] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_LGUI, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_RBRC,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RCTL,
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KC__MUTE,KC_GRV, LFN_3, FN_2, EN_LALT, EN_RALT, FN_1, RFN_3, FN_3, KC_LSCR
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),
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[LAYER_1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_0, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, KC_PGUP, XXXXXXX,
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_______, _______, KC_APP, KC_4, KC_5, KC_6, KC_DEL, _______, _______, KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, XXXXXXX, KC_F12,
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_______, KC_PSCR, KC_7, KC_8, KC_9, KC_0, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[LAYER_2] = LAYOUT(
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX, KC_EXLM, KC_AT, KC_HASH, XXXXXXX, KC_LPRN,
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_______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______, _______, KC_BSPC, KC_DLR, KC_PERC, KC_CIRC, XXXXXXX, XXXXXXX, KC_RPRN,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_AMPR, KC_ASTR, XXXXXXX, XXXXXXX, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[LAYER_3] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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keyboards/avalanche/v2/rules.mk

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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = yes
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SPLIT_KEYBOARD = yes

keyboards/avalanche/v2/v2.c

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "avalanche.h"

keyboards/avalanche/v2/v2.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "avalanche.h"
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#include "quantum.h"
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#define L__ KC_NO
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#define R__ KC_NO
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
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L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
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L40, L20, L21, L22, L23, L24, L25, L26, R26, R25, R24, R23, R22, R21, R20, R40, \
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L30, L31, L32, L33, L34, L35, L36, R36, R35, R34, R33, R32, R31, R30, \
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L42, L43, L44, L45, L46, R46, R45, R44, R43, R42 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, L__}, \
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{ L10, L11, L12, L13, L14, L15, L__}, \
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{ L20, L21, L22, L23, L24, L25, L26}, \
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{ L30, L31, L32, L33, L34, L35, L36}, \
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{ L40, L__, L42, L43, L44, L45, L46}, \
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{ R00, R01, R02, R03, R04, R05, R__}, \
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{ R10, R11, R12, R13, R14, R15, R__}, \
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{ R20, R21, R22, R23, R24, R25, R26}, \
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{ R30, R31, R32, R33, R34, R35, R36}, \
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{ R40, R__, R42, R43, R44, R45, R46} \
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}

keyboards/avalanche/v3/config.h

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// Copyright 2022 Vitaly Volkov (@vlkv)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define VENDOR_ID 0xCEE2
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#define PRODUCT_ID 0x0003
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#define DEVICE_VER 0x0003
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#define MANUFACTURER vitvlkv
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#define PRODUCT Avalanche
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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#define DIODE_DIRECTION COL2ROW
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#define SOFT_SERIAL_PIN D2
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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#define RGBLED_SPLIT { 7, 7 }
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#define RGBLIGHT_SPLIT
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#define ENCODERS_PAD_A { B5 }
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#define ENCODERS_PAD_B { F4 }
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#define ENCODER_RESOLUTION 2

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