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Draco-encoded meshes support is on the way, it will be provided as an external package: https://github.com/qmuntal/draco-go. Once I have draco-go implemented I'll add some documentation to use qmuntal/gltf together with qmuntal/draco-go.
Is it possible to use this library to apply Draco compression to an existing gltf file?
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