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server.js
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server.js
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'use strict'
// The server where the site is exposed through a static file server
// while developing locally.
const fs = require('fs')
const http = require('http')
const path = require('path')
const chokidar = require('chokidar')
const junk = require('junk')
const st = require('st')
const build = require('./build')
const mount = st({
path: path.join(__dirname, 'build'),
cache: false,
index: 'index.html',
passthrough: true
})
const port = process.env.PORT || 8080
const selectedLocales = process.env.DEFAULT_LOCALE ? process.env.DEFAULT_LOCALE.toLowerCase().split(',') : process.env.DEFAULT_LOCALE
const preserveLocale = process.argv.includes('--preserveLocale')
const serveOnly = process.argv.includes('--serve-only')
// Watches for file changes in the locale, layout and static directories, and
// rebuilds the modified one.
const opts = {
ignoreInitial: true,
usePolling: true
}
const locales = chokidar.watch(path.join(__dirname, 'locale'), opts)
const css = chokidar.watch(path.join(__dirname, 'layouts/css/**/*.scss'), opts)
const layouts = chokidar.watch(path.join(__dirname, 'layouts/**/*.hbs'), opts)
const staticFiles = chokidar.watch(path.join(__dirname, 'static'), opts)
// Gets the locale name by path.
function getLocale (filePath) {
const pre = path.join(__dirname, 'locale')
return filePath.slice(pre.length + 1, filePath.indexOf(path.sep, pre.length + 1))
}
// This function has two meanings:
// 1. Build for the specific language.
// 2. Choose what languages for the menu.
function dynamicallyBuildOnLanguages (source, locale) {
if (!selectedLocales || selectedLocales.length === 0) {
fs.readdir(path.join(__dirname, 'locale'), (err, locales) => {
if (err) {
throw err
}
const filteredLocales = locales.filter(file => junk.not(file))
const localesData = build.generateLocalesData(filteredLocales)
build.buildLocale(source, locale, { preserveLocale, localesData })
})
} else {
const localesData = build.generateLocalesData(selectedLocales)
build.buildLocale(source, locale, { preserveLocale, localesData })
}
}
build.getSource((err, source) => {
if (err) {
throw err
}
locales.on('change', (filePath) => {
const locale = getLocale(filePath)
if (!selectedLocales || selectedLocales.includes(locale)) {
console.log(`The language ${locale} is changed, '${filePath}' is modified.`)
dynamicallyBuildOnLanguages(source, locale)
}
})
locales.on('add', (filePath) => {
const locale = getLocale(filePath)
if (!selectedLocales || selectedLocales.includes(locale)) {
console.log(`The language ${locale} is changed, '${filePath}' is added.`)
dynamicallyBuildOnLanguages(source, locale)
locales.add(filePath)
}
})
})
css.on('change', () => build.buildCSS())
css.on('add', (filePath) => {
css.add(filePath)
build.buildCSS()
})
layouts.on('change', () => build.fullBuild({ selectedLocales, preserveLocale }))
layouts.on('add', (filePath) => {
layouts.add(filePath)
build.fullBuild({ selectedLocales, preserveLocale })
})
staticFiles.on('change', build.copyStatic)
staticFiles.on('add', (filePath) => {
staticFiles.add(filePath)
build.copyStatic()
})
const mainLocale = (selectedLocales && selectedLocales[0]) || 'en'
// Initializes the server and mounts it in the generated build directory.
http.createServer((req, res) => {
// If we are accessing the root, it should be redirected to the default language,
// We shouldn't get a 404 page.
if (req.url === '/') {
req.url = `/${mainLocale}`
}
mount(req, res)
}).listen(port, () => {
console.log(`\x1B[32mServer running at http://localhost:${port}/${mainLocale}/\x1B[39m`)
})
if (!serveOnly) {
// Start the initial build of static HTML pages
build.copyStatic()
build.buildCSS()
build.fullBuild({ selectedLocales, preserveLocale })
}