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solution.nim
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import std/[
algorithm,
bitops,
deques,
json,
math,
re,
sequtils,
sets,
strformat,
strutils,
tables,
sugar,
]
type
Effect = enum
Shield = 0
Poison
Recharge
Spell = enum
Missile = 0
Drain
Shield
Poison
Recharge
State = object
mana, hp, def: int
effects: array[3, int]
totalCast: int
oHp, oAtk: int
const SPELLS = [
(Missile, 53),
(Drain, 73),
(Shield, 113),
(Poison, 173),
(Recharge, 229),
]
proc hasWon(s: State): bool =
s.oHp <= 0
proc hasLost(s: State): bool =
s.hp <= 0
proc turnStart(s: State, debuff = 0): State =
result = s
result.hp -= debuff
if s.effects[Effect.Shield.ord] > 0:
result.effects[Effect.Shield.ord] -= 1
if result.effects[Effect.Shield.ord] == 0:
result.def = 0
if s.effects[Effect.Poison.ord] > 0:
result.ohp -= 3
result.effects[Effect.Poison.ord] -= 1
if s.effects[Effect.Recharge.ord] > 0:
result.mana += 101
result.effects[Effect.Recharge.ord] -= 1
proc bossTurn(s: State): State =
result = s
let dmg = max(1, s.oAtk - s.def)
result.hp -= dmg
proc playerTurn(s: State, sp: Spell): (bool, State) =
var res = s
let (sp, m) = SPELLS[sp.ord]
if res.mana < m: return (false, res)
res.mana -= m
res.totalCast += m
case sp:
of Missile:
res.oHp -= 4
of Drain:
res.oHp -= 2
res.hp += 2
of Shield:
if res.effects[Effect.Shield.ord] > 0: return (false, res)
res.def += 7
res.effects[Effect.Shield.ord] = 6
of Poison:
if res.effects[Effect.Poison.ord] > 0: return (false, res)
res.effects[Effect.Poison.ord] = 6
of Recharge:
if res.effects[Effect.Recharge.ord] > 0: return (false, res)
res.effects[Effect.Recharge.ord] = 5
(true, res)
when defined(test):
block:
var s = State(hp: 10, mana: 250, oHp: 13, oAtk: 8)
doAssert (s.hp, s.def, s.mana) == (10, 0, 250)
doAssert s.oHp == 13
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Poison)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (10, 0, 77)
doAssert s.oHp == 13
s = s.turnStart
s = s.bossTurn
doAssert (s.hp, s.def, s.mana) == (2, 0, 77)
doAssert s.oHp == 10
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Missile)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (2, 0, 24)
doAssert s.oHp == 3
s = s.turnStart
doAssert s.hasWon
echo s
block:
var s = State(hp: 10, mana: 250, oHp: 14, oAtk: 8)
doAssert (s.hp, s.def, s.mana) == (10, 0, 250)
doAssert s.oHp == 14
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Recharge)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (10, 0, 21)
doAssert s.oHp == 14
s = s.turnStart
s = s.bossTurn
doAssert (s.hp, s.def, s.mana) == (2, 0, 122)
doAssert s.oHp == 14
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Shield)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (2, 7, 110)
doAssert s.oHp == 14
s = s.turnStart
s = s.bossTurn
doAssert (s.hp, s.def, s.mana) == (1, 7, 211)
doAssert s.oHp == 14
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Drain)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (3, 7, 239)
doAssert s.oHp == 12
s = s.turnStart
s = s.bossTurn
doAssert (s.hp, s.def, s.mana) == (2, 7, 340)
doAssert s.oHp == 12
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Poison)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (2, 7, 167)
doAssert s.oHp == 12
s = s.turnStart
s = s.bossTurn
doAssert (s.hp, s.def, s.mana) == (1, 7, 167)
doAssert s.oHp == 9
s = s.turnStart
block:
let (ok, t) = s.playerTurn(Missile)
doAssert ok
s = t
doAssert (s.hp, s.def, s.mana) == (1, 0, 114)
doAssert s.oHp == 2
s = s.turnStart
doAssert s.hasWon
echo s
proc parse(input: string): (int, int) =
let lines = input.split("\n")
var hp, atk: int
if lines[0] =~ re"Hit Points: (\d+)":
hp = matches[0].parseInt
if lines[1] =~ re"Damage: (\d+)":
atk = matches[0].parseInt
(hp, atk)
when defined(test):
doAssert parse("""
Hit Points: 71
Damage: 10
""".strip) == (71, 10)
proc calc(s: State, hard = false): int =
var q = @[s]
var playerTurn = true
var res = int.high
while q.len > 0 and res == int.high:
var next: typeof q = @[]
for s in q:
let t = s.turnStart(if hard and playerTurn: 1 else: 0)
if t.hasWon:
res = res.min t.totalCast
continue
if playerTurn:
for (sp, _) in SPELLS:
let (ok, t1) = t.playerTurn(sp)
if not ok: continue
if t1.hasWon:
res = res.min t1.totalCast
else:
next.add t1
else:
let t1 = t.bossTurn
if not t1.hasLost:
next.add t1
q = next
playerTurn = not playerTurn
res
proc part1(input: string): int =
let (oHp, oAtk) = input.parse
let s = State(hp: 50, mana: 500, oHp: oHp, oAtk: oAtk)
calc(s)
proc part2(input: string): int =
let (oHp, oAtk) = input.parse
let s = State(hp: 50, mana: 500, oHp: oHp, oAtk: oAtk)
calc(s, true)
when isMainModule and not defined(test):
let input = readAll(stdin).strip
echo part1(input)
echo part2(input)