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Need Help Adjusting Animation Triggers in Game to Sync with Melody Instead of Drums #153

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Gininabtl opened this issue Sep 29, 2024 · 4 comments

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@Gininabtl
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Hello everyone,

Currently, the animation triggers are set to the drum beats and other notes, but I'd like to change this so that the animation follows the melody instead.

I'm not very familiar with coding, so I'm hoping to find a straightforward solution or tool that can assist with this adjustment. Here are the specifics of what I'm using:

The game uses MIDI files to sync music and animations.
Ii upload the files as MP3 and MIDI.
The animations are supposed to sync with certain notes, but they’re currently set to the drum tracks.
Could anyone guide me on how to reassign the animation triggers to the melody notes, or is there a tool or patch available that could simplify this process for someone with limited coding skills?

Thank you in advance for your help and suggestions!

@Gininabtl
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Please someone help out here

@quasar098
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i think you will need a custom code implementation because right now the bounces and other effects are programmed to happen only during square bounces. the square bounces are determined by the mainlines/map file, which can be created/modified using musescore

@Gininabtl
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Thanks for the response.
so i need to fix the midi file itself? ( I work with online sequencer)
also how can i change the sqaure style?
Can you help with a small guide?

Just experementing with this i dont realyy know code but i can write basic codes on htmll or css to do a different shape,

Thanks again.
By the way im uploading the link for the game every video i post.

@quasar098
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download the midi file and open it in musescore, then delete the unnecessary parts and use it as a mainlines file

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