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example_client_test.go
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example_client_test.go
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// Copyright (c) 2021 VMware, Inc. or its affiliates. All Rights Reserved.
// Copyright (c) 2012-2021, Sean Treadway, SoundCloud Ltd.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package amqp091_test
import (
"context"
"errors"
"log"
"os"
"sync"
"time"
amqp "github.com/rabbitmq/amqp091-go"
)
// This exports a Client object that wraps this library. It
// automatically reconnects when the connection fails, and
// blocks all pushes until the connection succeeds. It also
// confirms every outgoing message, so none are lost.
// It doesn't automatically ack each message, but leaves that
// to the parent process, since it is usage-dependent.
//
// Try running this in one terminal, and rabbitmq-server in another.
//
// Stop & restart RabbitMQ to see how the queue reacts.
func Example_publish() {
queueName := "job_queue"
addr := "amqp://guest:guest@localhost:5672/"
queue := New(queueName, addr)
message := []byte("message")
ctx, cancel := context.WithDeadline(context.Background(), time.Now().Add(time.Second*20))
defer cancel()
loop:
for {
select {
// Attempt to push a message every 2 seconds
case <-time.After(time.Second * 2):
if err := queue.Push(message); err != nil {
log.Printf("Push failed: %s\n", err)
} else {
log.Println("Push succeeded!")
}
case <-ctx.Done():
if err := queue.Close(); err != nil {
log.Printf("Close failed: %s\n", err)
}
break loop
}
}
}
func Example_consume() {
queueName := "job_queue"
addr := "amqp://guest:guest@localhost:5672/"
queue := New(queueName, addr)
// Give the connection sometime to set up
<-time.After(time.Second)
ctx, cancel := context.WithTimeout(context.Background(), time.Second*30)
defer cancel()
deliveries, err := queue.Consume()
if err != nil {
log.Printf("Could not start consuming: %s\n", err)
return
}
// This channel will receive a notification when a channel closed event
// happens. This must be different from Client.notifyChanClose because the
// library sends only one notification and Client.notifyChanClose already has
// a receiver in handleReconnect().
// Recommended to make it buffered to avoid deadlocks
chClosedCh := make(chan *amqp.Error, 1)
queue.channel.NotifyClose(chClosedCh)
for {
select {
case <-ctx.Done():
err := queue.Close()
if err != nil {
log.Printf("Close failed: %s\n", err)
}
return
case amqErr := <-chClosedCh:
// This case handles the event of closed channel e.g. abnormal shutdown
log.Printf("AMQP Channel closed due to: %s\n", amqErr)
deliveries, err = queue.Consume()
if err != nil {
// If the AMQP channel is not ready, it will continue the loop. Next
// iteration will enter this case because chClosedCh is closed by the
// library
log.Println("Error trying to consume, will try again")
continue
}
// Re-set channel to receive notifications
// The library closes this channel after abnormal shutdown
chClosedCh = make(chan *amqp.Error, 1)
queue.channel.NotifyClose(chClosedCh)
case delivery := <-deliveries:
// Ack a message every 2 seconds
log.Printf("Received message: %s\n", delivery.Body)
if err := delivery.Ack(false); err != nil {
log.Printf("Error acknowledging message: %s\n", err)
}
<-time.After(time.Second * 2)
}
}
}
// Client is the base struct for handling connection recovery, consumption and
// publishing. Note that this struct has an internal mutex to safeguard against
// data races. As you develop and iterate over this example, you may need to add
// further locks, or safeguards, to keep your application safe from data races
type Client struct {
m *sync.Mutex
queueName string
logger *log.Logger
connection *amqp.Connection
channel *amqp.Channel
done chan bool
notifyConnClose chan *amqp.Error
notifyChanClose chan *amqp.Error
notifyConfirm chan amqp.Confirmation
isReady bool
}
const (
// When reconnecting to the server after connection failure
reconnectDelay = 5 * time.Second
// When setting up the channel after a channel exception
reInitDelay = 2 * time.Second
// When resending messages the server didn't confirm
resendDelay = 5 * time.Second
)
var (
errNotConnected = errors.New("not connected to a server")
errAlreadyClosed = errors.New("already closed: not connected to the server")
errShutdown = errors.New("client is shutting down")
)
// New creates a new consumer state instance, and automatically
// attempts to connect to the server.
func New(queueName, addr string) *Client {
client := Client{
m: &sync.Mutex{},
logger: log.New(os.Stdout, "", log.LstdFlags),
queueName: queueName,
done: make(chan bool),
}
go client.handleReconnect(addr)
return &client
}
// handleReconnect will wait for a connection error on
// notifyConnClose, and then continuously attempt to reconnect.
func (client *Client) handleReconnect(addr string) {
for {
client.m.Lock()
client.isReady = false
client.m.Unlock()
client.logger.Println("Attempting to connect")
conn, err := client.connect(addr)
if err != nil {
client.logger.Println("Failed to connect. Retrying...")
select {
case <-client.done:
return
case <-time.After(reconnectDelay):
}
continue
}
if done := client.handleReInit(conn); done {
break
}
}
}
// connect will create a new AMQP connection
func (client *Client) connect(addr string) (*amqp.Connection, error) {
conn, err := amqp.Dial(addr)
if err != nil {
return nil, err
}
client.changeConnection(conn)
client.logger.Println("Connected!")
return conn, nil
}
// handleReInit will wait for a channel error
// and then continuously attempt to re-initialize both channels
func (client *Client) handleReInit(conn *amqp.Connection) bool {
for {
client.m.Lock()
client.isReady = false
client.m.Unlock()
err := client.init(conn)
if err != nil {
client.logger.Println("Failed to initialize channel. Retrying...")
select {
case <-client.done:
return true
case <-client.notifyConnClose:
client.logger.Println("Connection closed. Reconnecting...")
return false
case <-time.After(reInitDelay):
}
continue
}
select {
case <-client.done:
return true
case <-client.notifyConnClose:
client.logger.Println("Connection closed. Reconnecting...")
return false
case <-client.notifyChanClose:
client.logger.Println("Channel closed. Re-running init...")
}
}
}
// init will initialize channel & declare queue
func (client *Client) init(conn *amqp.Connection) error {
ch, err := conn.Channel()
if err != nil {
return err
}
err = ch.Confirm(false)
if err != nil {
return err
}
_, err = ch.QueueDeclare(
client.queueName,
false, // Durable
false, // Delete when unused
false, // Exclusive
false, // No-wait
nil, // Arguments
)
if err != nil {
return err
}
client.changeChannel(ch)
client.m.Lock()
client.isReady = true
client.m.Unlock()
client.logger.Println("Setup!")
return nil
}
// changeConnection takes a new connection to the queue,
// and updates the close listener to reflect this.
func (client *Client) changeConnection(connection *amqp.Connection) {
client.connection = connection
client.notifyConnClose = make(chan *amqp.Error, 1)
client.connection.NotifyClose(client.notifyConnClose)
}
// changeChannel takes a new channel to the queue,
// and updates the channel listeners to reflect this.
func (client *Client) changeChannel(channel *amqp.Channel) {
client.channel = channel
client.notifyChanClose = make(chan *amqp.Error, 1)
client.notifyConfirm = make(chan amqp.Confirmation, 1)
client.channel.NotifyClose(client.notifyChanClose)
client.channel.NotifyPublish(client.notifyConfirm)
}
// Push will push data onto the queue, and wait for a confirmation.
// This will block until the server sends a confirmation. Errors are
// only returned if the push action itself fails, see UnsafePush.
func (client *Client) Push(data []byte) error {
client.m.Lock()
if !client.isReady {
client.m.Unlock()
return errors.New("failed to push: not connected")
}
client.m.Unlock()
for {
err := client.UnsafePush(data)
if err != nil {
client.logger.Println("Push failed. Retrying...")
select {
case <-client.done:
return errShutdown
case <-time.After(resendDelay):
}
continue
}
confirm := <-client.notifyConfirm
if confirm.Ack {
client.logger.Printf("Push confirmed [%d]!", confirm.DeliveryTag)
return nil
}
}
}
// UnsafePush will push to the queue without checking for
// confirmation. It returns an error if it fails to connect.
// No guarantees are provided for whether the server will
// receive the message.
func (client *Client) UnsafePush(data []byte) error {
client.m.Lock()
if !client.isReady {
client.m.Unlock()
return errNotConnected
}
client.m.Unlock()
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
return client.channel.PublishWithContext(
ctx,
"", // Exchange
client.queueName, // Routing key
false, // Mandatory
false, // Immediate
amqp.Publishing{
ContentType: "text/plain",
Body: data,
},
)
}
// Consume will continuously put queue items on the channel.
// It is required to call delivery.Ack when it has been
// successfully processed, or delivery.Nack when it fails.
// Ignoring this will cause data to build up on the server.
func (client *Client) Consume() (<-chan amqp.Delivery, error) {
client.m.Lock()
if !client.isReady {
client.m.Unlock()
return nil, errNotConnected
}
client.m.Unlock()
if err := client.channel.Qos(
1, // prefetchCount
0, // prefetchSize
false, // global
); err != nil {
return nil, err
}
return client.channel.Consume(
client.queueName,
"", // Consumer
false, // Auto-Ack
false, // Exclusive
false, // No-local
false, // No-Wait
nil, // Args
)
}
// Close will cleanly shut down the channel and connection.
func (client *Client) Close() error {
client.m.Lock()
// we read and write isReady in two locations, so we grab the lock and hold onto
// it until we are finished
defer client.m.Unlock()
if !client.isReady {
return errAlreadyClosed
}
close(client.done)
err := client.channel.Close()
if err != nil {
return err
}
err = client.connection.Close()
if err != nil {
return err
}
client.isReady = false
return nil
}