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C.java
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C.java
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import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.WindowConstants;
public class C extends Canvas {
private static final long serialVersionUID = 1480902466428347458L;
private static final int WIDTH = 400;
private static final int HEIGHT = 400;
private static final int RANGE = 30;
private static final int INTERVAL = 5;
private double[][] values = new double[WIDTH][HEIGHT];
private double inertia = 0.8;
private double decay = 0.9995;
private double dissipation = 0.92;
@Override
public void paint(Graphics g) {
super.paint(g);
// Initialize all pixels as blank
for (int x = 0; x < WIDTH; x++) {
for (int y = 0; y < HEIGHT; y++) {
values[x][y] = 0.0;
g.setColor(color(values[x][y]));
g.drawLine(x, y, x, y);
}
}
// Store co-ordinates of last rain-drop and time since falling
int lastX = -1;
int lastY = -1;
int lastT = -1;
while (true) {
// ~20ms per step (i.e. 50/sec)
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Math.random() < 1.0/INTERVAL) {
lastX = (int) (Math.random() * WIDTH);
lastY = (int) (Math.random() * HEIGHT);
lastT = 0;
}
// Currently, simulate water inflow at last location for three time-steps
// After, simply move drop off-canvas for simplicity
else if (lastT >= 3) {
lastX = -100;
}
lastT++;
// Compute updated values at each point in time
double[][] newValues = computeNewValues(lastX, lastY);
// Draw new canvas
for (int x = 0; x < WIDTH; x++) {
for (int y = 0; y < HEIGHT; y++) {
g.setColor(color(values[x][y]));
g.drawLine(x, y, x, y);
}
}
values = newValues;
}
}
/*
* Computes updated values given current state of canvas and last rain-drop
*/
private double[][] computeNewValues(int lastX, int lastY) {
double[][] newValues = new double[WIDTH][HEIGHT];
// For each pixel (somewhat inefficient, but fine for small canvas)
for (int i = 0; i < WIDTH; i++) {
for (int j = 0; j < HEIGHT; j++) {
double value = 0.0;
int count = 0;
// Compute distance to previous drop and if exist, simulate water inflow there
double dist = Math.sqrt(Math.pow(Math.abs(i - lastX), 2) + Math.pow(Math.abs(j - lastY), 2));
if (dist < RANGE) {
// Adjust new value by distance from drop ...
double newValue = 1.0;
while (dist-- > 0) newValue *= dissipation;
// ... but make sure not to "destroy" water that's already there
newValue = Math.max(newValue, values[i][j]);
// Update new value using inertia from old value
value = inertia * values[i][j] + (1 - inertia) * newValue;
}
// If not near new drop, simply simulate diffusion of water
else {
for (int x = i - 5; x <= i + 5; x++) {
for (int y = j - 5; y <= j + 5; y++) {
if (x < 0 || y < 0 || x >= WIDTH || y >= HEIGHT) continue;
value += values[x][y];
count++;
}
}
value /= count;
}
// Decay values to simulate water soaking into ground
newValues[i][j] = value * decay;
}
}
return newValues;
}
private float fromValue(double value) {
return (float) (((300 * (1.0 - value) + 300) % 360) / 360.0);
}
private Color color(double value) {
return Color.getHSBColor(fromValue(value), 1.0f, .5f);
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(WIDTH, HEIGHT);
frame.add(new C());
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}