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Utility.swift
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Utility.swift
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//
// Utility.swift
// Proton
//
// Created by Rajdeep Kwatra on 9/4/24.
// Copyright © 2024 Rajdeep Kwatra. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Foundation
import UIKit
public class Utility {
private init() { }
public static func drawRect(rect: CGRect, color: UIColor, in view: UIView, name: String = "rect_layer") {
let path = UIBezierPath(rect: rect).cgPath
drawPath(path: path, color: color, in: view, name: name)
}
public static func drawPath(path: CGPath, color: UIColor, in view: UIView, name: String = "path_layer") {
let existingLayer = view.layer.sublayers?.first(where: { $0.name == name}) as? CAShapeLayer
let shapeLayer = existingLayer ?? CAShapeLayer()
shapeLayer.path = path
shapeLayer.strokeColor = color.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineWidth = 1.0
shapeLayer.name = name
if existingLayer == nil {
view.layer.addSublayer(shapeLayer)
}
}
}