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roadmap.md

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Milestones

  • Implement Exception Tracking (Sentry.IO)
  • Implement decision tree
  • Setup spawning behavior
  • Setup Harvesting & Controller Upgrading
  • Setup Builder

NPM packages

Requirements

  • Automated Creep Spawning

  • Coordinating Spawn/Actions

  • Global Decision Tree

    Rooms and Creeps will decide their next action based on their decision tree

    DecisionTree .IF(ENERGY)

filmee24@gmail.com

  • Flags

    are used to mark rooms energy sources and other type of action

  • Room States

    Initializing, Defending, more?

  • Creep Roles
    • Harvester

      harvest energy and brings it back to spawn until hauler units can be build

    • Hauler

      collect energy from harvesters and refills the spawn, storage containers and turrets

    • Upgrader / Builder

      builds construction sites or upgrades the controller

    • Scout

      moves to neighbort rooms and flags them

    • Defender
    • Healer

      heals wounded creeps