forked from smcameron/space-nerds-in-space
-
Notifications
You must be signed in to change notification settings - Fork 0
/
graph_dev_gdk.c
997 lines (834 loc) · 28.9 KB
/
graph_dev_gdk.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
/*
Copyright (C) 2010 Stephen M. Cameron
Author: Stephen M. Cameron
This file is part of Spacenerds In Space.
Spacenerds in Space is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Spacenerds in Space is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Spacenerds in Space; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gtk/gtk.h>
#include <math.h>
#include "graph_dev.h"
#include "vertex.h"
#include "triangle.h"
#include "mtwist.h"
#include "mathutils.h"
#include "matrix.h"
#include "quat.h"
#include "mesh.h"
#include "snis_typeface.h"
#include "snis_graph.h"
#include "material.h"
#include "entity.h"
#include "entity_private.h"
typedef void (*entity_fragment_shader_fn)(float x, float y, float z, int cin, int *cout);
#define MAX_TRIANGLES_PER_ENTITY 10000
struct screen_triangle {
float x1;
float y1;
float x2;
float y2;
float x3;
float y3;
int clipped;
struct triangle *src;
};
struct tri_depth_entry {
int tri_index;
float depth;
};
static struct graph_dev_gdk_context {
GdkDrawable *drawable;
GdkGC *gc;
int nscreen_triangle_list;
struct screen_triangle screen_triangle_list[MAX_TRIANGLES_PER_ENTITY];
int ntri_depth;
struct tri_depth_entry tri_depth[MAX_TRIANGLES_PER_ENTITY];
int screen_width, screen_height;
float x_scale, y_scale; /* scale from extent to screen */
float x_offset_3d, y_offset_3d;
float width_3d, height_3d;
float half_width_3d, half_height_3d;
} sgc;
/* nothing in here yet
struct mesh_gtk_info {
};
*/
void mesh_graph_dev_init(struct mesh *m)
{
/* nothing in here yet
struct mesh_gtk_info *ptr = malloc(sizeof(struct mesh_gtk_info));
m->graph_ptr = ptr;
*/
}
void mesh_graph_dev_cleanup(struct mesh *m)
{
/* nothing in here yet
if (m->graph_ptr) {
struct mesh_gtk_info *ptr = m->graph_ptr;
free(ptr);
}
*/
}
int graph_dev_setup(__attribute__((unused)) const char *shader_dir)
{
return 0;
}
void graph_dev_start_frame()
{
}
void graph_dev_end_frame()
{
}
void graph_dev_clear_depth_bit()
{
/* noop as we have no z-depth buffer */
}
void graph_dev_set_context(void *gdk_drawable, void *gdk_gc)
{
sgc.drawable = gdk_drawable;
sgc.gc = gdk_gc;
}
void graph_dev_setup_colors(void *gtk_widget_w, void *gtk_color_huex, int nhuex)
{
GtkWidget *w = gtk_widget_w;
GdkColor *huex = gtk_color_huex;
int i;
for (i = 0; i < nhuex; i++)
gdk_colormap_alloc_color(gtk_widget_get_colormap(w),
&huex[i], FALSE, FALSE);
gtk_widget_modify_bg(w, GTK_STATE_NORMAL, &huex[BLACK]);
}
void graph_dev_set_color(void *gtk_color, float a)
{
gdk_gc_set_foreground(sgc.gc, gtk_color);
}
void graph_dev_set_screen_size(int width, int height)
{
sgc.screen_width = width;
sgc.screen_height = height;
}
void graph_dev_set_extent_scale(float x_scale, float y_scale)
{
sgc.x_scale = x_scale;
sgc.y_scale = y_scale;
}
/* where to draw 3d in screen pixels */
void graph_dev_set_3d_viewport(int x_offset, int y_offset, int width, int height)
{
sgc.x_offset_3d = x_offset;
sgc.y_offset_3d = y_offset;
sgc.width_3d = width;
sgc.half_width_3d = width/2.0;
sgc.height_3d = height;
sgc.half_height_3d = height/2.0;
}
void graph_dev_draw_line(float x1, float y1, float x2, float y2)
{
gdk_draw_line(sgc.drawable, sgc.gc, x1, y1, x2, y2);
}
void graph_dev_draw_rectangle(int filled, float x, float y, float width, float height)
{
gdk_draw_rectangle(sgc.drawable, sgc.gc, (gboolean) filled, x, y, width, height);
}
void graph_dev_draw_point(float x, float y)
{
gdk_draw_point(sgc.drawable, sgc.gc, x, y);
}
void graph_dev_draw_arc(int filled, float x, float y, float width, float height, float angle1, float angle2)
{
gdk_draw_arc(sgc.drawable, sgc.gc, (gboolean) filled, x, y, width, height,
angle1*64.0*180.0/M_PI, (angle2-angle1)*64.0*180.0/M_PI);
}
static void graph_dev_draw_triangle_outline(int draw12, float x1, float y1, int draw23,
float x2, float y2, int draw31, float x3, float y3)
{
/* faster than gdk_draw_segments or non-filled gdk_draw_polygon */
if (draw12)
gdk_draw_line(sgc.drawable, sgc.gc, x1, y1, x2, y2);
if (draw23)
gdk_draw_line(sgc.drawable, sgc.gc, x2, y2, x3, y3);
if (draw31)
gdk_draw_line(sgc.drawable, sgc.gc, x3, y3, x1, y1);
}
static void graph_dev_draw_triangle(int filled, float x1, float y1, float x2, float y2, float x3, float y3)
{
GdkPoint tri[3] = { {x1, y1}, {x2, y2}, {x3, y3} };
gdk_draw_polygon(sgc.drawable, sgc.gc, filled, tri, 3);
}
struct clip_triangle {
struct mat41 v[3]; /* three vertices */
};
static int clip_triangle(struct clip_triangle *triangles, struct mat41 *vs_out0, struct mat41 *vs_out1,
struct mat41 *vs_out2);
static int clip_line(struct mat41 *vtx0, struct mat41 *vtx1);
/* convert rendering coords into screen pixels */
static inline float wx_screen(float wx)
{
return wx * sgc.half_width_3d + sgc.half_width_3d + sgc.x_offset_3d;
}
/* convert rendering coords into screen pixels */
static inline float wy_screen(float wy)
{
return -wy * sgc.half_height_3d + sgc.half_height_3d + sgc.y_offset_3d;
}
/* convert screen pixels to extent coords */
static inline float sx_extent(float sx)
{
return sx / sgc.x_scale;
}
/* convert screen pixels to extent coords */
static inline float sy_extent(float sy)
{
return sy / sgc.y_scale;
}
static int is_backface(float x1, float y1, float x2, float y2, float x3, float y3)
{
int twicearea;
twicearea = (x1 * y2 - x2 * y1) +
(x2 * y3 - x3 * y2) +
(x3 * y1 - x1 * y3);
return twicearea > 0;
}
static void software_render_point(struct vertex *v)
{
float wx = v->wx / v->ww;
float wy = v->wy / v->ww;
float x1, y1;
x1 = wx_screen(wx);
y1 = wy_screen(wy);
graph_dev_draw_point(x1, y1);
}
void software_render_entity_point_cloud(struct entity_context *cx, struct entity *e)
{
int i;
sng_set_foreground(e->color);
if (e->render_style & RENDER_SPARKLE) {
for (i = 0; i < e->m->nvertices; i++)
if (!e->m->v[i].clip && snis_randn(100) < 35)
software_render_point(&e->m->v[i]);
} else {
for (i = 0; i < e->m->nvertices; i++)
if (!e->m->v[i].clip)
software_render_point(&e->m->v[i]);
}
}
static void color_by_z_fragment_shader(float x, float y, float z, int cin, int *cout)
{
/* shade color so it is darker father away from center and ligher closer */
if (z > 0)
*cout = cin - (int)(z*0.8 * NGRADIENT_SHADES);
else
*cout = cin - (int)(z * NGRADIENT_SHADES);
}
void software_render_entity_lines(struct entity_context *cx, struct entity *e)
{
int i;
float x1, y1;
float x2, y2;
entity_fragment_shader_fn fragment_shader = 0;
if (e->material_ptr && e->material_ptr->type == MATERIAL_COLOR_BY_W) {
/* this is the original method as I am not going to update it to the same logic as the opengl shader */
fragment_shader = color_by_z_fragment_shader;
}
sng_set_foreground(e->color);
for (i = 0; i < e->m->nlines; i++) {
struct vertex *vstart = e->m->l[i].start;
struct vertex *vend = e->m->l[i].end;
if (e->m->l[i].flag & MESH_LINE_STRIP) {
struct vertex *vcurr = vstart;
struct vertex v1;
while (vcurr <= vend) {
if (vcurr != vstart) {
struct vertex v2 = *vcurr;
int clipped = 0;
if (v1.clip || v2.clip)
clipped = clip_line((struct mat41 *)&v1.wx, (struct mat41 *)&v2.wx);
if (!clipped) {
x1 = v1.wx / v1.ww;
y1 = v1.wy / v1.ww;
float z1 = v1.wz / v1.ww;
x2 = v2.wx / v2.ww;
y2 = v2.wy / v2.ww;
float z2 = v2.wz / v2.ww;
int frag_color = e->color;
if (fragment_shader) {
fragment_shader((x1 + x2) / 2.0, (y1 + y2) / 2.0,
(z1 + z2) / 2.0, frag_color, &frag_color);
}
sng_set_foreground(frag_color);
float wx1 = wx_screen(x1);
float wy1 = wy_screen(y1);
float wx2 = wx_screen(x2);
float wy2 = wy_screen(y2);
if (e->m->l[i].flag & MESH_LINE_DOTTED)
sng_draw_dotted_line(sx_extent(wx1),
sy_extent(wy1), sx_extent(wx2), sy_extent(wy2));
else
graph_dev_draw_line(wx1, wy1, wx2, wy2);
}
}
v1 = *vcurr;
++vcurr;
}
} else {
int clipped = 0;
if (vstart->clip || vend->clip)
clipped = clip_line((struct mat41 *)&vstart->wx, (struct mat41 *)&vend->wx);
if (!clipped) {
x1 = wx_screen(vstart->wx / vstart->ww);
y1 = wy_screen(vstart->wy / vstart->ww);
x2 = wx_screen(vend->wx / vend->ww);
y2 = wy_screen(vend->wy / vend->ww);
if (e->m->l[i].flag & MESH_LINE_DOTTED)
sng_draw_dotted_line(sx_extent(x1), sy_extent(y1),
sx_extent(x2), sy_extent(y2));
else
graph_dev_draw_line(x1, y1, x2, y2);
}
}
}
}
static int tri_depth_compare(const void *a, const void *b)
{
const struct tri_depth_entry *A = a;
const struct tri_depth_entry *B = b;
if (A->depth > B->depth)
return -1;
if (A->depth < B->depth)
return 1;
return 0;
}
static void sort_triangle_distances()
{
/* Sort the triangles */
qsort(sgc.tri_depth, sgc.ntri_depth, sizeof(sgc.tri_depth[0]), tri_depth_compare);
}
static void draw_triangle_outline(struct entity_context *cx, struct entity *e, struct screen_triangle *st)
{
if (!st->clipped) {
if (e->render_style & RENDER_BRIGHT_LINE) {
if (!(st->src->flag & TRIANGLE_0_1_COPLANAR))
sng_current_draw_bright_line(sx_extent(st->x1),
sy_extent(st->y1), sx_extent(st->x2), sy_extent(st->y2), e->color);
if (!(st->src->flag & TRIANGLE_1_2_COPLANAR))
sng_current_draw_bright_line(sx_extent(st->x2),
sy_extent(st->y2), sx_extent(st->x3), sy_extent(st->y3), e->color);
if (!(st->src->flag & TRIANGLE_0_2_COPLANAR))
sng_current_draw_bright_line(sx_extent(st->x3),
sy_extent(st->y3), sx_extent(st->x1), sy_extent(st->y1), e->color);
} else {
sng_set_foreground(e->color);
graph_dev_draw_triangle_outline(
!(st->src->flag & TRIANGLE_0_1_COPLANAR), st->x1, st->y1,
!(st->src->flag & TRIANGLE_1_2_COPLANAR), st->x2, st->y2,
!(st->src->flag & TRIANGLE_0_2_COPLANAR), st->x3, st->y3);
}
} else {
/* all the triangle edges to test for clipping */
int e1_clipped = 0;
struct vertex *e1_v1 = st->src->v[0];
struct vertex *e1_v2 = st->src->v[1];
int e2_clipped = 0;
struct vertex *e2_v1 = st->src->v[1];
struct vertex *e2_v2 = st->src->v[2];
int e3_clipped = 0;
struct vertex *e3_v1 = st->src->v[0];
struct vertex *e3_v2 = st->src->v[2];
/* test to see if any edges need to be clipped */
struct vertex ce1_v1, ce1_v2, ce2_v1, ce2_v2, ce3_v1, ce3_v2;
if (e1_v1->clip || e1_v2->clip) {
ce1_v1 = *e1_v1;
ce1_v2 = *e1_v2;
e1_clipped = clip_line((struct mat41 *) &ce1_v1.wx, (struct mat41 *) &ce1_v2.wx);
e1_v1 = &ce1_v1;
e1_v2 = &ce1_v2;
}
if (e2_v1->clip || e2_v2->clip) {
ce2_v1 = *e2_v1;
ce2_v2 = *e2_v2;
e2_clipped = clip_line((struct mat41 *) &ce2_v1.wx, (struct mat41 *) &ce2_v2.wx);
e2_v1 = &ce2_v1;
e2_v2 = &ce2_v2;
}
if (e3_v1->clip || e3_v2->clip) {
ce3_v1 = *e3_v1;
ce3_v2 = *e3_v2;
e3_clipped = clip_line((struct mat41 *) &ce3_v1.wx, (struct mat41 *) &ce3_v2.wx);
e3_v1 = &ce3_v1;
e3_v2 = &ce3_v2;
}
float e1_x1 = wx_screen(e1_v1->wx / e1_v1->ww);
float e1_y1 = wy_screen(e1_v1->wy / e1_v1->ww);
float e1_x2 = wx_screen(e1_v2->wx / e1_v2->ww);
float e1_y2 = wy_screen(e1_v2->wy / e1_v2->ww);
float e2_x1 = wx_screen(e2_v1->wx / e2_v1->ww);
float e2_y1 = wy_screen(e2_v1->wy / e2_v1->ww);
float e2_x2 = wx_screen(e2_v2->wx / e2_v2->ww);
float e2_y2 = wy_screen(e2_v2->wy / e2_v2->ww);
float e3_x1 = wx_screen(e3_v1->wx / e3_v1->ww);
float e3_y1 = wy_screen(e3_v1->wy / e3_v1->ww);
float e3_x2 = wx_screen(e3_v2->wx / e3_v2->ww);
float e3_y2 = wy_screen(e3_v2->wy / e3_v2->ww);
if (e->render_style & RENDER_BRIGHT_LINE) {
if (!e1_clipped && !(st->src->flag & TRIANGLE_0_1_COPLANAR))
sng_current_draw_bright_line(sx_extent(e1_x1),
sy_extent(e1_y1), sx_extent(e1_x2), sy_extent(e1_y2), e->color);
if (!e2_clipped && !(st->src->flag & TRIANGLE_1_2_COPLANAR))
sng_current_draw_bright_line(sx_extent(e2_x1),
sy_extent(e2_y1), sx_extent(e2_x2), sy_extent(e2_y2), e->color);
if (!e3_clipped && !(st->src->flag & TRIANGLE_0_2_COPLANAR))
sng_current_draw_bright_line(sx_extent(e3_x1),
sy_extent(e3_y1), sx_extent(e3_x2), sy_extent(e3_y2), e->color);
} else {
sng_set_foreground(e->color);
if (!e1_clipped && !(st->src->flag & TRIANGLE_0_1_COPLANAR))
graph_dev_draw_line(e1_x1, e1_y1, e1_x2, e1_y2);
if (!e2_clipped && !(st->src->flag & TRIANGLE_1_2_COPLANAR))
graph_dev_draw_line(e2_x1, e2_y1, e2_x2, e2_y2);
if (!e3_clipped && !(st->src->flag & TRIANGLE_0_2_COPLANAR))
graph_dev_draw_line(e3_x1, e3_y1, e3_x2, e3_y2);
}
}
}
void software_render_entity_triangles(struct entity_context *cx, struct entity *e, union vec3 *light_vector)
{
int i, j;
struct camera_info *c = &cx->camera;
int filled_triangle = ((c->renderer & FLATSHADING_RENDERER) || (c->renderer & BLACK_TRIS))
&& !(e->render_style & RENDER_NO_FILL);
int outline_triangle = (c->renderer & WIREFRAME_RENDERER) || (e->render_style & RENDER_WIREFRAME);
sgc.ntri_depth = 0;
sgc.nscreen_triangle_list = 0;
for (i = 0; i < e->m->ntriangles; i++) {
struct triangle *t = &e->m->t[i];
/* whole triangle is outside the same clip plane */
if (t->v[0]->clip & t->v[1]->clip & t->v[2]->clip)
continue;
int nclip_gen;
struct clip_triangle clip_gen[64];
int is_clipped = 0;
struct mat41 *mv0 = (struct mat41 *) &t->v[0]->wx;
struct mat41 *mv1 = (struct mat41 *) &t->v[1]->wx;
struct mat41 *mv2 = (struct mat41 *) &t->v[2]->wx;
if (t->v[0]->clip || t->v[1]->clip || t->v[2]->clip) {
/* part of triangle is clipped */
is_clipped = 1;
nclip_gen = clip_triangle(&clip_gen[0], mv0, mv1, mv2);
} else {
/* not clipped so just draw it */
nclip_gen = 1;
clip_gen[0].v[0] = *mv0;
clip_gen[0].v[1] = *mv1;
clip_gen[0].v[2] = *mv2;
}
for (j = 0; j < nclip_gen; j++) {
/* do the w divide now that the triangles are clipped */
float x1 = wx_screen(clip_gen[j].v[0].m[0] / clip_gen[j].v[0].m[3]);
float y1 = wy_screen(clip_gen[j].v[0].m[1] / clip_gen[j].v[0].m[3]);
float x2 = wx_screen(clip_gen[j].v[1].m[0] / clip_gen[j].v[1].m[3]);
float y2 = wy_screen(clip_gen[j].v[1].m[1] / clip_gen[j].v[1].m[3]);
float x3 = wx_screen(clip_gen[j].v[2].m[0] / clip_gen[j].v[2].m[3]);
float y3 = wy_screen(clip_gen[j].v[2].m[1] / clip_gen[j].v[2].m[3]);
if (is_backface(x1, y1, x2, y2, x3, y3))
continue;
if (sgc.nscreen_triangle_list > MAX_TRIANGLES_PER_ENTITY) {
printf("Too many triangles, clipping rendering: max %d at %s:%d\n",
MAX_TRIANGLES_PER_ENTITY, __FILE__, __LINE__);
continue;
}
/* record this triangle to be rendered */
struct screen_triangle *st = &sgc.screen_triangle_list[sgc.nscreen_triangle_list];
st->x1 = x1;
st->y1 = y1;
st->x2 = x2;
st->y2 = y2;
st->x3 = x3;
st->y3 = y3;
st->clipped = is_clipped;
st->src = t;
/* setup triangle depth sorting */
float wz1 = clip_gen[j].v[0].m[2] / clip_gen[j].v[0].m[3];
float wz2 = clip_gen[j].v[1].m[2] / clip_gen[j].v[1].m[3];
float wz3 = clip_gen[j].v[2].m[2] / clip_gen[j].v[2].m[3];
sgc.tri_depth[sgc.ntri_depth].tri_index = sgc.nscreen_triangle_list;
sgc.tri_depth[sgc.ntri_depth].depth = (wz1 + wz2 + wz3) / 3.0;
sgc.nscreen_triangle_list++;
sgc.ntri_depth++;
/* if the triangles are not filled then we only need one valid one from the clip */
if (!filled_triangle)
break;
}
}
/* filled triangles need tobe sorted back to front */
if (filled_triangle)
sort_triangle_distances();
for (i = 0; i < sgc.ntri_depth; i++) {
struct screen_triangle *st = &sgc.screen_triangle_list[sgc.tri_depth[i].tri_index];
if (filled_triangle) {
int fill_color;
if (cx->camera.renderer & BLACK_TRIS) {
fill_color = BLACK;
} else {
float cos_theta;
union vec3 normal = *(union vec3 *) &st->src->n.wx;
vec3_normalize_self(&normal);
cos_theta = vec3_dot(&normal, light_vector);
cos_theta = (cos_theta + 1.0) / 2.0;
fill_color = (int) (cos_theta * 240.0f) +
GRAY + (NSHADESOFGRAY * e->shadecolor) + 10;
}
sng_set_foreground(fill_color);
graph_dev_draw_triangle(1, st->x1, st->y1, st->x2, st->y2, st->x3, st->y3);
}
if (outline_triangle)
draw_triangle_outline(cx, e, st);
}
}
static void transform_entity(const struct mat44 *mat_mvp, const struct mat44 *mat_mv,
const struct mat33 *mat_normal, struct entity *e)
{
/* Do the vertex transformation */
transform_vertices(mat_mvp, &e->m->v[0], e->m->nvertices);
/* rotate the normals */
int i;
for (i = 0; i < e->m->ntriangles; i++) {
struct mat31 *m1 = (struct mat31 *) &e->m->t[i].n.x;
struct mat31 *m2 = (struct mat31 *) &e->m->t[i].n.wx;
mat33_x_mat31(mat_normal, m1, m2);
}
}
extern int graph_dev_entity_render_order(struct entity_context *cx, struct entity *e)
{
/* all software rendered entites are rendered far to near */
return GRAPH_DEV_RENDER_FAR_TO_NEAR;
}
void graph_dev_draw_entity(struct entity_context *cx, struct entity *e, union vec3 *camera_light_pos,
const struct entity_transform *transform)
{
const struct mat44 *mat_mvp = &transform->mvp;
const struct mat44 *mat_mv = &transform->mv;
const struct mat33 *mat_normal = &transform->normal;
transform_entity(mat_mvp, mat_mv, mat_normal, e);
/* nebula rendering not supported on gdk */
if (e->material_ptr && e->material_ptr->type == MATERIAL_NEBULA)
return;
switch (e->m->geometry_mode) {
case MESH_GEOMETRY_TRIANGLES:
{
/* Map entity into camera space */
struct mat41 model_ent_pos = { {0, 0, 0, 1} }; /* center of our model */
struct mat41 tmp_pos;
mat44_x_mat41(mat_mv, &model_ent_pos, &tmp_pos);
union vec3 *camera_ent_pos = (union vec3 *) &tmp_pos.m[0];
/* find the vector from the light to our entity in camera space */
union vec3 light_vector;
vec3_sub(&light_vector, camera_light_pos, camera_ent_pos);
vec3_normalize_self(&light_vector);
software_render_entity_triangles(cx, e, &light_vector);
break;
}
case MESH_GEOMETRY_LINES:
software_render_entity_lines(cx, e);
break;
case MESH_GEOMETRY_POINTS:
software_render_entity_point_cloud(cx, e);
break;
}
}
void graph_dev_draw_3d_line(struct entity_context *cx, const struct mat44 *mat_vp, const struct mat44 *mat_v,
float x1, float y1, float z1, float x2, float y2, float z2)
{
float sx1, sy1, sx2, sy2;
if (!transform_line(cx, x1, y1, z1, x2, y2, z2, &sx1, &sy1, &sx2, &sy2)) {
sng_current_draw_line(sx1, sy1, sx2, sy2);
}
}
/* clipping triangles to frustum taken from
http://simonstechblog.blogspot.com/2012/04/software-rasterizer-part-2.html
converted from javascript to c */
static const float ZERO_TOLERANCE = 0.000001f;
typedef float (*clip_line_fn)(float vtx0x, float vtx0w, float vtx1x, float vtx1w);
typedef float (*get_comp_fn)(const struct mat41 *m);
typedef int (*is_outside_fn)(float x, float w);
/* return a pareameter t for line segment within range [0, 1] is intersect */
static float clip_line_pos(float vtx0x, float vtx0w, float vtx1x, float vtx1w)
{
float denominator = vtx0w - vtx1w - vtx0x + vtx1x;
if (fabs(denominator) < ZERO_TOLERANCE)
return -1; /* line parallel to the plane... */
float t = (vtx0w - vtx0x) / denominator;
if (t >= 0.0 && t <= 1.0)
return t; /* intersect */
else
return -1; /* line segment not intersect */
}
static float clip_line_neg(float vtx0x, float vtx0w, float vtx1x, float vtx1w)
{
float denominator = vtx0w - vtx1w + vtx0x - vtx1x;
if (fabs(denominator) < ZERO_TOLERANCE)
return -1; /* line parallel to the plane... */
float t = (vtx0w + vtx0x) / denominator;
if (t >= 0.0 && t <= 1.0)
return t; /* intersect */
else
return -1; /* line segment not intersect */
}
static int is_outside_pos(float x, float w)
{
return x > w;
}
static int is_outside_neg(float x, float w)
{
return x < -w;
}
static float get_x(const struct mat41 *m)
{
return m->m[0];
}
static float get_y(const struct mat41 *m)
{
return m->m[1];
}
static float get_z(const struct mat41 *m)
{
return m->m[2];
}
static void mat41_lerp(struct mat41 *out, struct mat41 *v1, struct mat41 *v2, float t)
{
float inv_t = 1.0 - t;
out->m[0] = t * v2->m[0] + inv_t * v1->m[0];
out->m[1] = t * v2->m[1] + inv_t * v1->m[1];
out->m[2] = t * v2->m[2] + inv_t * v1->m[2];
out->m[3] = t * v2->m[3] + inv_t * v1->m[3];
}
/* the clip line to plane with interpolated varying */
static void clipped_line_from_plane(struct mat41 *out, float t, struct mat41 *vs_out0,
struct mat41 *vs_out1)
{
if (t < 0)
printf("Assert: two vertex does not intersect plane\n");
mat41_lerp(out, vs_out0, vs_out1, t);
}
static int clip_triangle_to_plane(struct clip_triangle *clipped_triangles,
clip_line_fn clipping_func,
struct mat41 *vs_out0, struct mat41 *vs_out1, struct mat41 *vs_out2,
int vtx_0_outside, int vtx_1_outside, int vtx_2_outside,
float component0, float component1, float component2,
float pos0w, float pos1w, float pos2w)
{
if (vtx_0_outside && vtx_1_outside && vtx_2_outside)
return 0; /* whole triangle gets clipped */
if (!vtx_0_outside && vtx_1_outside && vtx_2_outside) {
/* 2 vtx outside, split into 1 smaller triangles */
float line0_t = clipping_func(component1, pos1w, component0, pos0w);
float line2_t = clipping_func(component2, pos2w, component0, pos0w);
clipped_triangles[0].v[0] = *vs_out0;
clipped_line_from_plane(&clipped_triangles[0].v[1], line0_t, vs_out1, vs_out0);
clipped_line_from_plane(&clipped_triangles[0].v[2], line2_t, vs_out2, vs_out0);
return 1;
}
if (vtx_0_outside && !vtx_1_outside && vtx_2_outside) {
float line0_t = clipping_func(component0, pos0w, component1, pos1w);
float line1_t = clipping_func(component2, pos2w, component1, pos1w);
clipped_triangles[0].v[0] = *vs_out1;
clipped_line_from_plane(&clipped_triangles[0].v[1], line1_t, vs_out2, vs_out1);
clipped_line_from_plane(&clipped_triangles[0].v[2], line0_t, vs_out0, vs_out1);
return 1;
}
if (vtx_0_outside && vtx_1_outside && !vtx_2_outside) {
float line1_t = clipping_func(component1, pos1w, component2, pos2w);
float line2_t = clipping_func(component0, pos0w, component2, pos2w);
clipped_triangles[0].v[0] = *vs_out2;
clipped_line_from_plane(&clipped_triangles[0].v[1], line2_t, vs_out0, vs_out2);
clipped_line_from_plane(&clipped_triangles[0].v[2], line1_t, vs_out1, vs_out2);
return 1;
}
if (!vtx_0_outside && !vtx_1_outside && vtx_2_outside) {
/* 1 vtx outside, split into 2 triangles */
float line1_t = clipping_func(component2, pos2w, component1, pos1w);
float line2_t = clipping_func(component2, pos2w, component0, pos0w);
struct mat41 clipped_vertex0;
clipped_line_from_plane(&clipped_vertex0, line1_t, vs_out2, vs_out1);
struct mat41 clipped_vertex1;
clipped_line_from_plane(&clipped_vertex1, line2_t, vs_out2, vs_out0);
clipped_triangles[0].v[0] = *vs_out0;
clipped_triangles[0].v[1] = *vs_out1;
clipped_triangles[0].v[2] = clipped_vertex0;
clipped_triangles[1].v[0] = *vs_out0;
clipped_triangles[1].v[1] = clipped_vertex0;
clipped_triangles[1].v[2] = clipped_vertex1;
return 2;
}
if (!vtx_0_outside && vtx_1_outside && !vtx_2_outside) {
float line0_t = clipping_func(component1, pos1w, component0, pos0w);
float line1_t = clipping_func(component1, pos1w, component2, pos2w);
struct mat41 clipped_vertex0;
clipped_line_from_plane(&clipped_vertex0, line0_t, vs_out1, vs_out0);
struct mat41 clipped_vertex1;
clipped_line_from_plane(&clipped_vertex1, line1_t, vs_out1, vs_out2);
clipped_triangles[0].v[0] = *vs_out2;
clipped_triangles[0].v[1] = *vs_out0;
clipped_triangles[0].v[2] = clipped_vertex0;
clipped_triangles[1].v[0] = *vs_out2;
clipped_triangles[1].v[1] = clipped_vertex0;
clipped_triangles[1].v[2] = clipped_vertex1;
return 2;
}
if (vtx_0_outside && !vtx_1_outside && !vtx_2_outside) {
float line0_t = clipping_func(component0, pos0w, component1, pos1w);
float line2_t = clipping_func(component0, pos0w, component2, pos2w);
struct mat41 clipped_vertex0;
clipped_line_from_plane(&clipped_vertex0, line2_t, vs_out0, vs_out2);
struct mat41 clipped_vertex1;
clipped_line_from_plane(&clipped_vertex1, line0_t, vs_out0, vs_out1);
clipped_triangles[0].v[0] = *vs_out1;
clipped_triangles[0].v[1] = *vs_out2;
clipped_triangles[0].v[2] = clipped_vertex0;
clipped_triangles[1].v[0] = *vs_out1;
clipped_triangles[1].v[1] = clipped_vertex0;
clipped_triangles[1].v[2] = clipped_vertex1;
return 2;
}
/* nothing gets clipped */
clipped_triangles[0].v[0] = *vs_out0;
clipped_triangles[0].v[1] = *vs_out1;
clipped_triangles[0].v[2] = *vs_out2;
return 1;
}
static int clip_triangle(struct clip_triangle *triangles, struct mat41 *vs_out0,
struct mat41 *vs_out1, struct mat41 *vs_out2)
{
clip_line_fn clipping_func[] = {clip_line_pos, clip_line_neg, clip_line_pos,
clip_line_neg, clip_line_pos, clip_line_neg};
get_comp_fn get_component_func[] = {get_x, get_x, get_y, get_y, get_z, get_z};
is_outside_fn is_outside_func[] = {is_outside_pos, is_outside_neg, is_outside_pos,
is_outside_neg, is_outside_pos, is_outside_neg};
int ntriangles = 0;
ntriangles = 1;
triangles[0].v[0] = *vs_out0;
triangles[0].v[1] = *vs_out1;
triangles[0].v[2] = *vs_out2;
int plane;
for (plane = 0; plane < 6; plane++) {
int nremaining_triangles = 0;
struct clip_triangle remaining_triangles[64];
int i;
for (i = 0; i < ntriangles; i++) {
struct mat41 *vtx0 = &triangles[i].v[0];
struct mat41 *vtx1 = &triangles[i].v[1];
struct mat41 *vtx2 = &triangles[i].v[2];
float component0 = get_component_func[plane](vtx0);
float component1 = get_component_func[plane](vtx1);
float component2 = get_component_func[plane](vtx2);
int is_outside0 = is_outside_func[plane](component0, vtx0->m[3]);
int is_outside1 = is_outside_func[plane](component1, vtx1->m[3]);
int is_outside2 = is_outside_func[plane](component2, vtx2->m[3]);
nremaining_triangles += clip_triangle_to_plane(
&remaining_triangles[nremaining_triangles],
clipping_func[plane], vtx0, vtx1, vtx2,
is_outside0 , is_outside1, is_outside2,
component0, component1, component2,
vtx0->m[3], vtx1->m[3], vtx2->m[3]);
}
ntriangles = nremaining_triangles;
memcpy(triangles, &remaining_triangles[0], sizeof(struct clip_triangle) * ntriangles);
}
return ntriangles;
}
static int clip_line(struct mat41 *vtx0, struct mat41 *vtx1)
{
clip_line_fn clipping_func[] = {clip_line_pos, clip_line_neg, clip_line_pos,
clip_line_neg, clip_line_pos, clip_line_neg};
get_comp_fn get_component_func[] = {get_x, get_x, get_y, get_y, get_z, get_z};
is_outside_fn is_outside_func[] = {is_outside_pos, is_outside_neg, is_outside_pos,
is_outside_neg, is_outside_pos, is_outside_neg};
int plane;
for (plane = 0; plane < 6; plane++) {
float component0 = get_component_func[plane](vtx0);
float component1 = get_component_func[plane](vtx1);
float pos0w = vtx0->m[3];
float pos1w = vtx1->m[3];
int is_outside0 = is_outside_func[plane](component0, pos0w);
int is_outside1 = is_outside_func[plane](component1, pos1w);
if (is_outside0 && is_outside1)
return 1;
if (is_outside0 && !is_outside1) {
float line0_t = clipping_func[plane](component0, pos0w, component1, pos1w);
clipped_line_from_plane(vtx0, line0_t, vtx0, vtx1);
} else if (!is_outside0 && is_outside1) {
float line1_t = clipping_func[plane](component1, pos1w, component0, pos0w);
clipped_line_from_plane(vtx1, line1_t, vtx1, vtx0);
}
}
return 0;
}
void graph_dev_draw_skybox(struct entity_context *cx, const struct mat44 *mat_vp)
{
/* no skybox on gdk rendering */
}
void graph_dev_load_skybox_texture(
const char *texture_filename_pos_x,
const char *texture_filename_neg_x,
const char *texture_filename_pos_y,
const char *texture_filename_neg_y,
const char *texture_filename_pos_z,
const char *texture_filename_neg_z)
{
/* no skybox on gdk rendering */
}
unsigned int graph_dev_load_cubemap_texture(
int is_inside,
const char *texture_filename_pos_x,
const char *texture_filename_neg_x,
const char *texture_filename_pos_y,
const char *texture_filename_neg_y,
const char *texture_filename_pos_z,
const char *texture_filename_neg_z)
{
/* no cubemap texture on gdk rendering */
return (unsigned int) -1;
}
unsigned int graph_dev_load_texture(const char *filename)
{
/* no laserbolt texture with gdk rendering */
return (unsigned int) -1;
}
const char *graph_dev_get_texture_filename(unsigned int texture_id)
{
return "";
}
void graph_dev_display_debug_menu_show()
{
/* no debug at this time */
}
int graph_dev_graph_dev_debug_menu_click(int x, int y)
{
/* return false as we didn't consume the click */
return 0;
}
void graph_dev_reload_changed_textures()
{
/* noop */
}
void graph_dev_reload_changed_cubemap_textures()
{
/* noop */
}
void graph_dev_grab_framebuffer(__attribute__((unused)) unsigned char **buffer,
__attribute__((unused)) int *width,
__attribute__((unused)) int *height)
{
/* noop */
}