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TelegramBotApi.Types.Games.pas
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TelegramBotApi.Types.Games.pas
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{***************************************************************************}
{ }
{ TelegaPi }
{ }
{ Copyright (C) 2021 Maxim Sysoev }
{ }
{ https://t.me/CloudAPI }
{ }
{ }
{***************************************************************************}
{ }
{ Licensed under the Apache License, Version 2.0 (the "License"); }
{ you may not use this file except in compliance with the License. }
{ You may obtain a copy of the License at }
{ }
{ http://www.apache.org/licenses/LICENSE-2.0 }
{ }
{ Unless required by applicable law or agreed to in writing, software }
{ distributed under the License is distributed on an "AS IS" BASIS, }
{ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. }
{ See the License for the specific language governing permissions and }
{ limitations under the License. }
{ }
{***************************************************************************}
unit TelegramBotApi.Types.Games;
interface
uses
CloudApi.Attributes,
CloudApi.Types,
System.JSON.Serializers,
TelegramBotApi.Types.Abstract;
type
/// <summary>
/// Use this method to send a game. On success, the sent Message is returned.
/// </summary>
[caName('sendGame')]
[caMethod(TcaMethod.POST)]
[caParameterType(TcaParameterType.GetOrPost)]
TtgSendGameArgument = class(TtgSendMessageBase)
private
[caName('game_short_name')]
[caIsRequaired]
[caDefaultValueString('')]
FGameShortName: string;
[caName('protect_content')]
FProtectContent: Boolean;
public
property ChatId;
/// <summary>
/// Short name of the game, serves as the unique identifier for the game. Set up
/// your games via Botfather.
/// </summary>
property GameShortName: string read FGameShortName write FGameShortName;
/// <summary>
/// Protects the contents of the sent message from forwarding and saving
/// </summary>
property ProtectContent: Boolean read FProtectContent write FProtectContent;
end;
implementation
end.