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StlWriter.js
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// namespace
var MeshesJS = MeshesJS || {};
;
(function() {
// global settings
var globalSettings = {
outputType: 'ascii',
filename: 'output.stl'
};
// Constructor
function STLWriter(objects, settings) {
this.objects = objects;
//this.multiple = Object.keys(objects).length > 1;
//this.settings = _.defaults(settings || {}, STLWriter.globalSettings);
}
// methods
function vertexToString(vertex, offset) {
return (vertex.x + (offset.x || 0)) + ' ' + (vertex.y + (offset.y || 0)) + ' ' + (vertex.z + (offset.z || 0)) + '\n';
}
STLWriter.prototype.toASCII = function(input) {
var object, faces, vertices, stl, x, y, z;
console.log("input: ", input);
/*
if (object.geometry instanceof THREE.BufferGeometry) { //this may need to be just object
object.geometry = new THREE.Geometry().fromBufferGeometry(object.geometry);
object.geometry.computeBoundingSphere();
object.geometry.computeBoundingBox();
}*/
stl = 'solid MeshesJS\n';
for (var name in input) {
// console.log("inside input loop. name: ", name);
object = input[name];
console.log("inside input loop. object: ", object);
if (object.geometry instanceof THREE.BufferGeometry) { //this may need to be just object
console.log ("this is buffer geometry");
object.geometry = new THREE.Geometry().fromBufferGeometry(object.geometry);
object.geometry.computeBoundingSphere();
object.geometry.computeBoundingBox();
console.log ("converted to regular geometry: ", object);
}
faces = object.geometry.faces;
vertices = object.geometry.vertices;
var offsets = {
x: 0,
y: 0,
z: 0
};
/*
if (this.multiple) {
_.assign(offsets, object.position);
}*/
for (var i = 0; i < faces.length; i++) {
stl += 'facet normal ' + vertexToString(faces[i].normal, {});
stl += 'outer loop\n';
stl += 'vertex ' + vertexToString(vertices[faces[i].a], offsets);
stl += 'vertex ' + vertexToString(vertices[faces[i].b], offsets);
stl += 'vertex ' + vertexToString(vertices[faces[i].c], offsets);
stl += 'endloop \nendfacet \n';
}
}
return stl += 'endsolid\n';
};
function writeVector(view, offset, vertex) {
view.setFloat32(offset, vertex.x, true);
offset = offset + 4;
view.setFloat32(offset, vertex.y, true);
offset = offset + 4;
view.setFloat32(offset, vertex.z, true);
return offset + 4;
};
STLWriter.prototype.toBinary = function() {
var geometry = new THREE.Geometry();
var _geometry;
for (var name in this.objects) {
object = this.objects[name];
_geometry = object.geometry.clone();
/*
if (this.multiple) {
_geometry.translate(
object.position.x,
object.position.y,
object.position.z
);
}*/
geometry.merge(_geometry, object.matrix);
}
var bufferSize = 84 + (50 * geometry.faces.length);
var buffer = new ArrayBuffer(bufferSize);
var view = new DataView(buffer);
var offset = 80;
var face;
view.setUint32(offset, geometry.faces.length, true);
offset += 4;
for (var n = 0; n < geometry.faces.length; n++) {
face = geometry.faces[n];
offset = writeVector(view, offset, face.normal);
offset = writeVector(view, offset, geometry.vertices[face.a]);
offset = writeVector(view, offset, geometry.vertices[face.b]);
offset = writeVector(view, offset, geometry.vertices[face.c]);
offset += 2;
}
return view;
};
STLWriter.prototype.save = function(filename) {
//var filename = filename || this.settings.filename;
/*
if (this.settings.outputType === 'ascii') {
var blob = new Blob([this.toASCII()], { type: 'text/plain' });
} else {
var blob = new Blob([this.toBinary()], { type: 'application/octet-binary' });
}
*/
//saveAs(blob, filename);
//return (blob, filename);
};
// global settings
STLWriter.globalSettings = globalSettings;
// export module
MeshesJS.STLWriter = STLWriter;
})();