Lack of documentation? #2453
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@leowribeiro Personally, I don't think raylib is "POORLY" documented. It has a cheatsheet, a Wiki, +120 code examples and an active Discord community to learn from. I can understand that you could not be used to that kind of learning materials and you prefer other kind of API documentation BUT current raylib materials have worked very well for many users to date. Also note that raylib is an open source project mostly maintained by a single person, that makes maintenance very difficult and adding additional docs to maintain is not feasible BUT feel-free to add them yourself if you are ready to maintain them for the following years, that's the magic of open-source. SDL2 is a completely different library than raylib, actually it's an amazing library, I've been teaching how to use it in University for the last 2 years. If you think it fits your educational/professional needs better than raylib I highly recommend switching to it. As you said it's probably better documented than raylib and there are many professional videogames made with it. |
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Why is it that RAYLIB is so POORLY documented?
Look at SDL2, for instance, you can pick the API Reference by category and by function name.... extremely useful.
With raylib I have to keep going to the source code to see what some of the functions actually do, that's not very productive.
Sometimes I think people don't take RAYLIB seriouly because of that, look how famous SDL2 is and how many professional games have been written with it.
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