Replies: 4 comments 6 replies
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Shader language is a pain for me. Lots of mathmatics. |
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Don't use raylib - use godot. There are fully working compute shaders. Why do you need this raylib? |
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You can use Godot for Compute Shaders only. Unlike raylib, Godot can use both OpenGl and Vulcan for compute shaders. :) |
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@sDos280 A compute shaders example was added some time ago: https://github.com/raysan5/raylib/blob/master/examples/others/rlgl_compute_shader.c |
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Hello my fellow raylibers👋, I opened this discussion to ask the community what it thinks about Compute Shader.
As you know, as programmers 👨💻 we always try to make our games faster, one way I could think about making my games(or simulations) run more quickly is by harnessing the powers of the GPU by using Compute Shader 🤖.
In the last weeks, I have been trying to learn about implementing Compute Shader in raylib but got stuck in most places mostly by the lack of information. so I thought of making a simple example for beginners about Compute Shader so more people will understand the benefits of using Compute Shaders.
I will like your opinion about the topic.
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