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Well, this is C, no? Just set the RLGL.currentBatch->currentDepth variable yourself! We don't have any private variables! |
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It's there for a reason, and I'd like to understand why. Also, |
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It seems that for
GRAPHICS_API_OPENGL_33
the functionrlglvertex2f()
actually callsYet for
GRAPHICS_API_OPENGL_11
it callsWhy is z not consistently 0? And any way to control the
currentDepth
value?Edit: some background is that I'd like to use some of the 2D functions, such as
DrawSplineBasis()
in 3D, by transforming the XY coordinates they produce to whatever I need. Yet, they callrlVertex2f()
, so the Z value seems to be out of my controlBeta Was this translation helpful? Give feedback.
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