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raylib 3.0 roadmap #1085
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1 - It would be good to separate GLFW3 to easily implement other windows, such as SDL2, SOKOL_APP etc ... |
@hbiblia About your points:
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have a look @ https://bitbucket.org/alfonse/glloadgen/wiki/Home |
If big changes are coming to the ABI, this would be the perfect opportunity to switch from |
I agree with @brankoku especially for models, meshes etc... |
@brankoku sorry, no plans for that. I already did a big refactor to reduce all structures size, usually under |
Implemented global context state in commit 40b73a8. |
release publish checklist: #1084 |
Just a thought, is it worth making the "context" structures non-static so more advanced users can make use of them ? |
any plan for iOS support? |
@pixelblender no plans for the moment but you can check rayfork, it supports iOS. |
raylib 3.0 is complete. |
Actually raylib 3.0 is just an extension to raylib 2.6 but with some big expected changes to the ABI that require lots of redesigns. Check #911 for reference.
Three big changes for this new release:
Also considering:
I'll update this issue with further info as required.
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