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Issues with BeginDrawing and EndDrawing when creating a Basic Window #3630
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@ubkp Thanks for the info! I saw some others who had success setting it up in WSL so was hoping I could as well. But not much can be done if WSL isn't supported. Weirdly enough, it worked just fine this morning for about 5 minutes before the issue occurred again. If need be, I will use my Windows setup. |
@jcsmurph Yeah, I really don't know what's the current status of |
Cool. Going to close this out then. Thanks! |
Adding a quick note in case others read this: This is a new WSL issue with GUI applications: |
Please, before submitting a new issue verify and check:
Issue description
Trying to create a basic window in WSL Ubuntu, the
BeginDrawing()
andEndDrawing()
are not drawing to screen size.Environment
Platform: WSL
Operating System: Ubuntu
OpenGL version: OpenGL version string: 4.2 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
GPU: NVIDIA 3070
Issue Screenshot
Code Example
More info:
I get the same results with the examples provided and the game-premade package. If I run it with breakpoints, the image will be cleaned up when I click on the window but the issue will occur on each iteration of
EndDrawing()
:Seems others may be having this issue as well Raylib glitches and windows size.
I ran all the same tests on my Windows Machine (Windows 10) and the issue did not occur.
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