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The implementation of Stop is using a lock instead of atomic.CompareAndSwapUint32 to serialize the stopped flag. This races with the implementation of Mark that uses atomic.LoadUint32 as there is no serialization guarantee between the two.
The implementation of
Stop
is using a lock instead ofatomic.CompareAndSwapUint32
to serialize thestopped
flag. This races with the implementation ofMark
that usesatomic.LoadUint32
as there is no serialization guarantee between the two.The text was updated successfully, but these errors were encountered: