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current method doesn't allow robot to be padded because it will start affecting self-collision results.
The solution is to have two meshes: self-collision mesh is high-res, environment collision mesh gets convex decomposition.
collision checkers need to put self-collision stuff into a separate space away from the "real-world"
find a way to optimize collision checking for convex decompositions
The text was updated successfully, but these errors were encountered:
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current method doesn't allow robot to be padded because it will start affecting self-collision results.
The solution is to have two meshes:
self-collision mesh is high-res, environment collision mesh gets convex decomposition.
collision checkers need to put self-collision stuff into a separate space away from the "real-world"
find a way to optimize collision checking for convex decompositions
The text was updated successfully, but these errors were encountered: