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During a Lightning GC cycle texturs & buffers are GL deleted but kept in JS scope. On the draw call that occurs immediately following the GC cycle, Lightning attempts to bind to the recently deleted buffers and textures.
This can be repro'd with the TMDB app running on Chrome and navigating through the content on the top level pages.
I also reduced the memoryPressure value to get the Lightning GC to occur more often.
You can see from the browser console logs..
WebGL: INVALID_OPERATION: bindFramebuffer: attempt to use a deleted object
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object
I checked and reproduced this on three different Lightning versions. 2.4, 2.6 & 2.10.
The text was updated successfully, but these errors were encountered:
During a Lightning GC cycle texturs & buffers are GL deleted but kept in JS scope. On the draw call that occurs immediately following the GC cycle, Lightning attempts to bind to the recently deleted buffers and textures.
This can be repro'd with the TMDB app running on Chrome and navigating through the content on the top level pages.
I also reduced the memoryPressure value to get the Lightning GC to occur more often.
You can see from the browser console logs..
I checked and reproduced this on three different Lightning versions. 2.4, 2.6 & 2.10.
The text was updated successfully, but these errors were encountered: