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default.cfg
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default.cfg
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# General-purpose settings.
color = false
verbose = true
[ABT]
# Whether to keep track of states in an index data structure
useStateIndex = false
# The number of trajectories to simulate per time step (0 => wait for timeout)
historiesPerStep = 0
# The maximum time to spend on each step, in milliseconds (0 => no time limit)
stepTimeout = 1000
# If this is set to "true", ABT will prune the tree after every step.
pruneEveryStep = false
# If this is set to "true", ABT will reset the tree instead of modifying it when
# changes occur.
resetOnChanges = false
# The minimum number of particles for the current belief state in a simulation.
# Extra particles will be resampled via a particle filter if the particle count
# for the *current* belief state drops below this number during simulation.
minParticleCount = 1000
# The maximum depth to search in the tree, relative to the current belief.
maximumDepth = 90
# True if the above horizon is relative to the initial belief, and false
# if it's relative to the current belief.
isAbsoluteHorizon = false
searchHeuristic = exactMdp()
searchStrategy = ucb(5.0)
estimator = mean()
[problem]
discountFactor = 0.95
mapPath = maps/map-7-8.txt
goodRockReward = 10
badRockPenalty = 10
exitReward = 10
illegalMovePenalty = 100
halfEfficiencyDistance = 20
[changes]
hasChanges = false
changesPath = changes/changes-7-8.txt
areDynamic = true
[heuristics]
# history-based heuristic type:
# none/legal/preferred
type = legal
# Restricted search: searches only the given category
# all / legal /preferred
search = legal
# Restricted rollout : randomly chooses from the given category
# all / legal / preferred
rollout = legal
# Initialises preferred actions to have biased initial q-values.
usePreferredInit = false
preferredQValue = 0.0
preferredVisitCount = 0
[simulation]
loadInitialPolicy = true
savePolicy = false
nSteps = 150
nRuns = 1