- Start Date: 2018-05-22
- RFC PR: #51
- React Issue: (leave this empty)
New React profiling component that collects timing information in order to measure the "cost" of rendering.
This component will also integrate with the experimental interaction-tracking
API so that tracked interactions can be correlated with the render(s) they cause. This enables the calculation of "wall time" (elapsed real time) from when e.g. a user clicks a form button until when the DOM is updated in response. It also enables long-running renders to be more easily attributed and reproduced.
Note that an experimental release of the Profiler
component was first included with version 16.4 as React.unstable_Profiler
. It did not yet support interaction tracing as that package had not been released.
Profiler
can be declared anywhere within a React tree to measure the cost of rendering that portion of the tree.
For example, to profile a Navigation
component and its descendants:
render(
<App>
<Profiler id="Navigation" onRender={callback}>
<Navigation {...props} />
</Profiler>
<Main {...props} />
</App>
);
Multiple Profiler
components can be used to measure different parts of an application:
render(
<App>
<Profiler id="Navigation" onRender={callback}>
<Navigation {...props} />
</Profiler>
<Profiler id="Main" onRender={callback}>
<Main {...props} />
</Profiler>
</App>
);
Profiler
components can also be nested to measure different components within the same subtree:
render(
<App>
<Profiler id="Panel" onRender={callback}>
<Panel {...props}>
<Profiler id="Content" onRender={callback}>
<Content {...props} />
</Profiler>
<Profiler id="PreviewPane" onRender={callback}>
<PreviewPane {...props} />
</Profiler>
</Panel>
</Profiler>
</App>
);
Although Profiler
is a light-weight component, it should be used only when necessary; each use adds some CPU and memory overhead to an application.
It is important for render timing metrics to work properly with React's experimental concurrent rendering mode. In concurrent mode, React may yield to the browser periodically so that an app remains responsive even on low-powered devices. This yielded time (when React is not running) should not be included when considering the "cost" of a render. This distinction is not possible to implement in user space.
Timing measurements should also be significantly lighter weight than the current User Timing API so that they can be gathered in production without negatively impacting user experience. (The User Timing API is currently disabled for production because it is slow.) In addition to a faster implementation, we can further limit the impact on existing apps by creating a new production + profiling bundle. This way, apps that don't make use of the Profiler
component (or wish to disable it globally) will not incur any additional overhead. (The Profiler
component will render its children in production mode but its onRender
callback will not be called.)
The onRender
callback is called each time a component within the Profiler
renders. It receives the following parameters:
function onRenderCallback(
id: string,
phase: "mount" | "update",
actualDuration: number,
baseDuration: number,
startTime: number,
commitTime: number,
interactions: Set<{ name: string, timestamp: number }>,
): void {
// Aggregate or log render timings...
}
The id
value of the Profiler
tag that was measured. This value can change between renders if e.g. it is derived from state
or props
.
Identifies whether this component has just been mounted or re-rendered due to a change in state
or props
.
Time spent rendering the Profiler
and its descendants for the current (most recent recent) update. This time tells us how well the subtree makes use of memoization (e.g. React.memo
, useMemo
, shouldComponentUpdate
).
Ideally, this time should decrease significantly after the initial mount as many of the descendants will only need to re-render if their specific props
change.
Note that in async mode, under certain conditions, React might render the same component more than once as part of a single commit. (In this event, the "actual" time for an update might be larger than the initial time.)
Duration of the most recent render
time for each individual component within the Profiler
tree. In other words, this value will only change when a component is re-rendered. It reflects a worst-case cost of rendering (e.g. the initial mount or a tree with no memoization).
Start time identifies when a particular commit started rendering. Although insufficient to determine the cause of the render, it can at least be used to rule out certain interactions (e.g. mouse click, Flux action). This may be helpful if you are also collecting other types of interactions and trying to correlate them with renders.
Start time isn't just the commit time less the "actual" time, because in async rendering mode React may yield during a render. This "yielded time" (when React was not doing work) is not included in either the "actual" or "base" time measurements.
Commit time could be roughly determined using e.g. performance.now()
within the onRender
callback, but multiple Profiler
components would end up with slightly different times for a single commit. Instead, an explicit time is provided (shared between all Profiler
s in the commit) enabling them to be grouped if desirable.
Set of interactions that were being tracked (via the interaction-tracking
package) when this commit was initially scheduled (e.g. when render
or setState
were called).
In the event of a cascading render (e.g. an update scheduled from an effect or componentDidMount
/componentDidUpdate
) React will forward these interactions along to the subsequent onRender
calls.
Overuse of this component might negatively impact application performance.
None considered.
This is an entirely new component. Adoption can be organic and gradual.
A reactjs.org blog post would be a good initial start.
Perhaps we could provide some sort of discoverability within React DevTools.
- facebook/react/pull/13253: Integration with the proposed
interaction-tracking
package - facebook/react-devtools/pull/1069: Integration with React DevTools
- fb.me/react-profiling: Instructions for profiling in production
- fb.me/react-interaction-tracing: Instructions for using interaction tracing with React