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The current free-look cam is a bit problematic as f.ex. setting an arbitrary orientation for it when doing Locate functionality in Scene Structure window is not possible easily.
The text was updated successfully, but these errors were encountered:
I would rather see a solution for the avatar that would let us rotate it on the server freely. Now if you turn it around Y, the X and Z will get bonkers at 180 deg. If you want to set rotation via Placeable::transform you have cache the "last known rotation" into a variable. This makes things like teleporting go out of sync with that thing :P
Very annoying. Much less people use the locate function, but maybe the same techniques can be applied to av server rotation.
The current free-look cam is a bit problematic as f.ex. setting an arbitrary orientation for it when doing Locate functionality in Scene Structure window is not possible easily.
The text was updated successfully, but these errors were encountered: