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When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in SSS_Profile.mat.
If I understand correctly its properties are the ones copied at
On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.
On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.
thank you for the suggestion, the pull-requests is welcome.
Description
When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in
SSS_Profile.mat
.If I understand correctly its properties are the ones copied at
Auto-Setup-for-Unity/Editor/RLEditor.cs
Line 1043 in 4b860f8
When assigning the correct diffusion profile to this material and reimporting the assets, the problems seems to have been resolved.
Software Used
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