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Green skin textures due to unassigned Diffusion Profile #1

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BartArtanim opened this issue Aug 16, 2021 · 3 comments
Open

Green skin textures due to unassigned Diffusion Profile #1

BartArtanim opened this issue Aug 16, 2021 · 3 comments

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@BartArtanim
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BartArtanim commented Aug 16, 2021

Description

When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in SSS_Profile.mat.

image

If I understand correctly its properties are the ones copied at

rlMaterail.CopyPropertiesFromMaterial(kPresetMaterail);

When assigning the correct diffusion profile to this material and reimporting the assets, the problems seems to have been resolved.

Software Used

  • Unity 2021.1.16f1, using HDRP 11.0.0
  • Character Creator 3.43.4315.1
  • Auto Setup For Unity from this repo
@BartArtanim
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On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.

@lukeyuRL
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On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.

thank you for the suggestion, the pull-requests is welcome.

@sna-scourtney
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I have replicated this issue, and worked around it by manually assigning a diffusion profile.

Unity 2021.1.19f1, HDRP 11.0.0.

Auto Setup from a clone of this repo that was up to date as of 2021-10-12.

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3 participants