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After import the latest release I've get the below error:
Multiple precompiled assemblies with the same name Mono.Cecil.dll included or the current platform.
My Unity packages uses "com.unity.nuget.mono-cecil@1.10.1-preview.1".
Repro steps
Import the latest release of the Realm SDK into the Unity
Version
5
What SDK flavour are you using?
MongoDB Realm (i.e. Sync, auth, functions)
What type of application is this?
Unity
Client OS and version
Windows 10 Pro
Code snippets
No response
Stacktrace of the exception/crash you're getting
No response
Relevant log output
No response
The text was updated successfully, but these errors were encountered:
Realm uses Mono.Cecil in the editor plugin to weave the C# models on compilation. Are you including Mono.Cecil with your game or are you also using it for compile-time modifications? One option would be to remove your dependency on Mono.Cecil and use the one bundled with Realm. Alternatively, we could look into embedding it into the editor plugin to avoid conflicts like that.
Hi, thanks for your answer. Unfortunately, MLAPI package depends on Mono.Cecil DLL internally. I can't change that. Is there any solution for such a case?
Yeah, that's not ideal. I'll look into IL-merging Mono.Cecil with the editor assembly to avoid that conflict and report back when we have a pre-release version that you can test.
What happened?
After import the latest release I've get the below error:
Multiple precompiled assemblies with the same name Mono.Cecil.dll included or the current platform.
My Unity packages uses "com.unity.nuget.mono-cecil@1.10.1-preview.1".
Repro steps
Import the latest release of the Realm SDK into the Unity
Version
5
What SDK flavour are you using?
MongoDB Realm (i.e. Sync, auth, functions)
What type of application is this?
Unity
Client OS and version
Windows 10 Pro
Code snippets
No response
Stacktrace of the exception/crash you're getting
No response
Relevant log output
No response
The text was updated successfully, but these errors were encountered: