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glsl: fix model shader material colouring
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config/glsl/model.cfg

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@@ -406,7 +406,7 @@ modelfragmentshader = [
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diffuse.rgb = patternbuf;
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]] [result [
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float matblend = -1.0;
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float matblend = 0.0;
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@(? (mdlopt "m") [
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matblend = 1.0 - masks.a;
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])

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