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surface to plane processing creating false walls #19

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reedv opened this issue Feb 18, 2017 · 0 comments
Open

surface to plane processing creating false walls #19

reedv opened this issue Feb 18, 2017 · 0 comments
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@reedv
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reedv commented Feb 18, 2017

My first idea is to have the player walk around during an initial scanning period indented to find all planes in the space. During this time, the player leaves a trail if some kind. Once the initial plane scanning period is over, any plane that intersects with the players trail made in that period is destroyed.

@reedv reedv added the bug label Feb 18, 2017
@reedv reedv modified the milestone: Milestone-2 Feb 19, 2017
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