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Use SV_AllowPhysent instead #6

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justgo97 opened this issue Nov 19, 2024 · 0 comments
Open

Use SV_AllowPhysent instead #6

justgo97 opened this issue Nov 19, 2024 · 0 comments

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@justgo97
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The current method depends on rebuilding the whole physents array, It would be a big performance gain to just use SV_AllowPhysent, Another solution would be to to just export ReHLDS Api to ReGameDLL and just use SV_AllowPhysent hook there and provide cvars for users like csgo mp_semiclip..

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