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Add some new buttons to the purchasing UI, like 'buy 5, buy 10, buy 50, buy max'.
Currently having a macro to purchase stuff is basically required when making money by selling things between towns, and even with a macro it is rather slow. By the time you are moving ~500 items or more each trip, most of the time gets spent in clicking (or macroing) the buy button.
The text was updated successfully, but these errors were encountered:
I have a question I'm thinking what skills it's possible to do it? Basics of C++? I found some simillar code in warehouse interface. Maybe it's possible to use it in store interface.
Add some new buttons to the purchasing UI, like 'buy 5, buy 10, buy 50, buy max'.
Currently having a macro to purchase stuff is basically required when making money by selling things between towns, and even with a macro it is rather slow. By the time you are moving ~500 items or more each trip, most of the time gets spent in clicking (or macroing) the buy button.
The text was updated successfully, but these errors were encountered: